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March 17th, 2005, 06:10 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Fools Lament III (modded) - Recruiting Now!
Whew, that was some battle! Well, thank you for the game Panther, I'm glad you're gone at last That was an amazing last-ditch, I have to admit.
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March 17th, 2005, 06:19 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament III (modded) - Recruiting Now!
Hope he put some hurt on ya!
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March 17th, 2005, 08:58 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Fools Lament III (modded) - Recruiting Now!
It was an extremely great battle, the kind that makes Dominions a splendid game. Mages firing shots at everything in sight. Devils and imps crashing on my back ranks. The relentess marching of ground pounding troops into the fray. Epic indeed!
I killed about 60 devils, 50 imps, and 20 mech men. But no devil commanders, for they were all cowardly hiding in the back. I believe that Abysia has paid a dear price for capturing my capitol. So did Ulm, who lost even more troops in the war than did Abysia (though weaker troops in general). Plus, Ulm did not even get my capitol. Too bad for him!
Unfortunately, the staff of storms came one move too late to be of assistance. I did return the staff to the original owner with thanks.
It sure was a fun game, since it incurred a ton of pure fighting. Good luck everybody on the remainder of the game.
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March 18th, 2005, 06:51 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
Unfortunately, the staff of storms came one move too late to be of assistance. I did return the staff to the original owner with thanks.
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Who was it!? Who plots my downfall?
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Plus, Ulm did not even get my capitol. Too bad for him!
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Why's that a big deal? We don't have a victory condition... (And here I was, playing until turn ~40 until I realized that bit! )
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March 18th, 2005, 07:54 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Fools Lament III (modded) - Recruiting Now!
Oh, I had thought that the victory condition was 7 capitols. Maybe that was a different game, though I could have sworn it was this game with that VC.
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March 20th, 2005, 02:04 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament III (modded) - Recruiting Now!
That was last game... this game there is no VC.
However capitals are stil important given the awesome special sites they usually have.
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March 20th, 2005, 02:23 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Fools Lament III (modded) - Recruiting Now!
I always wanted two steel ovens...
Is there a particular reason for not making T'ien C'hi AI? He's been AWOL for well over a week already, and is just stalling the progress of the game.
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March 20th, 2005, 03:16 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament III (modded) - Recruiting Now!
Ok I guess AI he will go... too bad there have been so many dropouts from this game.
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March 20th, 2005, 05:42 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
I missed a turn, but the Lizard King is still here
From next Saturday I will be out of town for over a week, however the situation for me looks grim and it is very likely I am not around anyway then If however through a miracle the Lizards survive to next weekend, I kindly ask the GM to make C'Tis AI from 26th March.
__________________
There are three kinds of people: Those who can count and those who can not.
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March 20th, 2005, 06:23 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
Soapyfrog said:
Ok I guess AI he will go... too bad there have been so many dropouts from this game.
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oops
i was redoing my turn and someone set the last player (tienchi) to ai and it hosted. looks like i had same result as a missed turn.
and then i filed and now it looks like my turn is done. i will do my turn this eve and hope it does not host before then.
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