.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #231  
Old January 18th, 2012, 03:59 PM
samoht's Avatar

samoht samoht is offline
Sergeant
 
Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
samoht is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

I think in-game smoke signals should be implemented to communicate between players over short to middle distance, while a series of way stations used by AI controlled messenger characters could be used to communicate between allies. Professional heralds bearing gifts and tributes would probably be an effective method of conveying words between opposing players.
Reply With Quote
  #232  
Old January 18th, 2012, 05:26 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Word on the in-game chat is "Has been considered. Not likely in 1.0, possibly later in a patch but no promises".
Reply With Quote
  #233  
Old January 18th, 2012, 09:53 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

And by the way, Johan prefers "Mumble" for in-game communication.
I can see where that would be a good fit
Reply With Quote
  #234  
Old January 19th, 2012, 04:37 AM

Bossman Bossman is offline
Private
 
Join Date: Oct 2011
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Bossman is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

I can guarantee you that when the game is released and people start playing multiplayer, the number one complaint will be "there's no text chat!". It's a pretty standard feature nowadays and people are used to having it.
Reply With Quote
  #235  
Old January 19th, 2012, 05:52 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

From a user interface perspective, a separate program is in some ways actually better because it won't be taking up screen real estate from the game UI. Which would be kind of a big thing here unless the text chat was put in the same space as the kingdom overview and those two were swappable. Which would still be an almighty pain in the arse. Otherwise it would have to be a slidedown or something else that you can get out of the way.

There are tradeoffs with any solution you can think of here. We'll see what Illwinter does, since the issue has been taken up with them.
Reply With Quote
  #236  
Old January 19th, 2012, 10:13 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Bossman View Post
I can guarantee you that when the game is released and people start playing multiplayer, the number one complaint will be "there's no text chat!". It's a pretty standard feature nowadays and people are used to having it.
No offense but I hear that a lot. About many things.
I actually think screenshot is the #1 I hear. Then I think its reprogrammable menu keys. But Chat might be higher than usual for this game.

Im not sure that "standard feature" would do much. But the suggestion of re-using the Dom3 code might even though they tended to get more complaints than thankyous.
But I will mention that.
Reply With Quote
  #237  
Old January 19th, 2012, 10:30 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

"* Most of the music in place." yummy, can u disclose more details?- If it's a band/group I'll start listening to their material

Oh and congrats for hitting ver. 2.9. I guess no pre-order this time.
Reply With Quote
  #238  
Old January 19th, 2012, 10:48 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

I can ask. But until another version pops all I have is the short place-holder songs that were used to iron out the code.

Personally I wish he had held off on the music. It makes the download much MUCH longer. I have at least 3 machines to update as quickly as possible each time a version pops
Reply With Quote
  #239  
Old January 19th, 2012, 11:28 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
I can ask. But until another version pops all I have is the short place-holder songs that were used to iron out the code.

Personally I wish he had held off on the music. It makes the download much MUCH longer. I have at least 3 machines to update as quickly as possible each time a version pops
EDIT: Johan were you watching?
I had just posted this and I look back. New version. *sigh*
I will comment on the music in an hour or so
Reply With Quote
  #240  
Old January 19th, 2012, 12:13 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
And by the way, Johan prefers "Mumble" for in-game communication.
I can see where that would be a good fit

Oh yes, obviously voice communications are even more fun, but people tend to not have microphones and/or tend to not like to speak to them (especially in their non-native languages). Also that stuff requires setting up a server so it isn't as low effot as IRC potentially is. Sad really. Listening/speaking is so much quicker to do while playing than reading/writing.

That said it seriously isn't expensive to rent a server. I pay about half an euro per month for my small Mumble server and anyone who regularily hosts games probably shouldn't have problems running a server from the host computer.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.