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  #231  
Old October 27th, 2002, 04:04 AM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Nodachi:
I'd like to see mounts that can add an ability to a component.
Oh HELL yeah! I'd LOVE to turn the Talisman into a MOUNT. The more guns you have benefitting from the Talisman's effects, the more it costs you ... !

Quote:
I don't know if this could work but how about the ability to use more than one mount?
It could be done, IMO. Instead of a "choose one" drop-down list, a "tick-box" list like in empire options.

The difficulty there would be, to prevent using Large -and- Massive mounts for the same weapon; a "restricted mount(s)" field would have to be added, or a "mount family" field and only allow one mount of a given family number (once you pick one, grey out the rest, for example).

Quote:
Mounts that could affect the ROF of a weapon would be good.
Hell yes, again. For example, a "Rapid Fire" mount that cuts damage by 2/3, but also cute ROF by 50% (round UP, so half of 3 is 2) ...

Quote:
A restricted field add to the tech areas. Ex; You have tech A, you can research tech B or tech C, you choose B and now you can not research C. This would add a new element for modders to work with.
I'd LOVE this. I'd also like to see the Restricted Trait fields (etc) in RacialTraits.txt made to work ...
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  #232  
Old October 27th, 2002, 08:14 PM
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Default Re: Things we\'d like to see in the next patch

One thingnthat I would like to see is for the emotionless trait to be fixed. Tis supposed to provide a flat +20% bonus and stay there. Instead it merely freezes the pop happiness at current level.

I had thought that this bug was fixed but I was playing a SE4-1.78 Proportions game and managed to take an enemy homeworld after a sustained siege. Imagine my supprise when I noticed that my spoils of war were frozen at -100%!!

There was nothing I could do. I tried replacing the population, and even tried scouring it with neutron bombs, but in the end I just had to scrap it and move on.

My wrath was legandary.
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  #233  
Old October 28th, 2002, 01:55 AM
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Default Re: Things we\'d like to see in the next patch

a blockade strategy. a fleet goes to a planet kills all of its defenses but after the defenses are down the ships just blockade the planet. this would be very useful when trying to force another empire to surrender but they wont. Jst blockade their Last planet and just wait. they cant do anything.
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  #234  
Old October 28th, 2002, 03:08 AM

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Default Re: Things we\'d like to see in the next patch

DAVID G wrote; If MM implements even a small fraction of these suggestions he is god! I wonder if we could narrow it down to some things we really want. Perhaps make a list of 10 to 20 things then we could vote on the ones we'd most like to see?.

Oh yes, I remember JIMBOB doing a poll like that.
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  #235  
Old October 28th, 2002, 05:54 AM
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Default Re: Things we\'d like to see in the next patch

Yah, and then I did the stupidest thing ever...
procrastinated.

I've still got all the data though.
Should I resurect the final analysis for y'all?
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  #236  
Old October 28th, 2002, 06:18 AM

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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by tokche:
a blockade strategy. a fleet goes to a planet kills all of its defenses but after the defenses are down the ships just blockade the planet. this would be very useful when trying to force another empire to surrender but they wont. Jst blockade their Last planet and just wait. they cant do anything.
Couldn't you do this by creating a custom strategy where the ships/fleet only damage the planet to a certain amount (say 75-80%) then pull back?
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  #237  
Old October 28th, 2002, 10:55 AM

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Default Re: Things we\'d like to see in the next patch

Definitely casting in my $.02 in favor of making trait requirements and restrictions work in racialtraits.txt. Definitely has my vote. I'll even send in an actual two cents if it will help

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  #238  
Old October 28th, 2002, 06:43 PM

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Default Re: Things we\'d like to see in the next patch

What were the final results of the poll Jimbob?
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  #239  
Old October 29th, 2002, 01:22 AM
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Default Re: Things we\'d like to see in the next patch

Yea I like to see tha Poll jimbob. I like to vote in it too. There are a lot of good suggestion in this thread. Just as there are a lot that are really more SEV type enhancements. Be nice if we could give MM a nice short doable list of things we'd like.

And based on a current game here is one: Satelite placement. Aren't these things supposed to orbit a planet? Please please please don't place my 100 satellites a mile away on the opposite side of the planet from the attack. spread em out a bit.
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  #240  
Old October 29th, 2002, 02:18 AM
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Default Re: Things we\'d like to see in the next patch

Okay, the thread was called:

SE:IV Platinum Edition (voting topic)

For the entire thread just enter "Platinum" into the search engine (right next to the big bullet at the top of the screen ). The original voting choices are in the very first post. The final tally of what people wanted is posted here below. As long as I've got you though, my personal Favorites as of today are 1) Warp Point Types - I want 5!!, 2) Better Satelite Placement and 3) more damage only types. But hey, I'm just a hack modder - ask Suicide or Val or Rolo or.... Anyway here's the poll data:

Top 15 choices in descending order of popularity:

#12 a-c, spread out/orbit satellites around planets, 13% of votes
#29, mouse wheel support, 9%
#1, components with research and intel functions, 7.5%
#7&8, more “damage only” categories, 7.5%
#22, add “system randomizer” to editor, 6%

#23, add more warp point types, 5.5%
#4, give drones “move to” in orders menu, 5%
#14 , introduce race specific anger modifiers (a.k.a. the blood feuds modifier), 5%
#16, , teach AI to utilize captured populations (utilizing atmospheres) 4.5%
#26, auto-resupply by en routeships running low on supplies, 4%

#6, option to not require star for some types of constructed planets, 3.5%
#17, improve AI combat tactics… esp. “just out of range” and “in & out of range”, 3.5%
#13, introduce anger modifiers for the use of certain components or facilities, 2.5%
#15, give “declare war” teeth. If human or AI agrees, enforce the war footing, 2.5%
#24, racial points used to buy starting technologies, 2.5%

For those who love stats...
General Statistics of the Voting Process:
-total votes cast 205
-top 5 choices received 43% of votes
-top 10 choices received 67% of votes
-distribution is standard bell curve, slightly wide std. dev.

The mouse wheel was the only anomalous topic, with 9% of the votes, but only 5 individuals voting for it. For the most part these voters (more accurately ‘devotees of the mouse wheel’) cast all their votes for #29. I think that I should have limited the number of votes per topic to 3 per person to even this out, but too late now. Perhaps if someone opens a new thread - Platinum II - we could get a new vote keeping in mind the new threads, new ideas, old ideas, etc, and we could fix up the way the weighted voting works.

[ October 29, 2002, 00:20: Message edited by: jimbob ]
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