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December 16th, 2008, 07:02 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Did you know that? (Dominions trivia)
Quote:
Originally Posted by sector24
Isn't it a bug that -3 research = 1 RP but 0 research = 0 RP?
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0 rp = 1 rp.
But the unit screen still lists this as 1 rp.
If you increase the rp, for example by a skull mentor, the 0 is increased to 9. And not the 10 you would expect from the unit screen.
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December 16th, 2008, 07:08 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Did you know that? (Dominions trivia)
That doesn't sound like a bug to me. When the screen says "1 RP," you get one RP. When it says "9 RP," you get nine RP. The fact that the underlying calculation special-cases RP under zero is an obscure rule, not a bug.
It is, however, something useful to know. And I guess that's why you posted it here and not on the bug thread.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 16th, 2008, 07:24 PM
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Corporal
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Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
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Re: Did you know that? (Dominions trivia)
Sometimes when you add a large stack of units to a commander you can exceed their command limit.
Example: I added 82 Mermidons to a commander with 80 command
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December 16th, 2008, 07:42 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Did you know that? (Dominions trivia)
Quote:
Originally Posted by MaxWilson
It is, however, something useful to know. And I guess that's why you posted it here and not on the bug thread.
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Your guess is wise, Mr Wilson.
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December 17th, 2008, 12:36 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Did you know that? (Dominions trivia)
...you can gain experience stars in the middle of combat?
...globals can expire in the middle of combat too? For instance, if you kill the caster of Dark Skies, the sky will immediately brighten back to blue and your morale will go back up to its proper levels. I don't know if this applies to globals like Mechanical Militia and Fata Morgana, but I thought it was a nice touch. Good work, Johan!
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 17th, 2008, 02:43 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Did you know that? (Dominions trivia)
I'm confused by this RP mechanic.
Real RP = total paths + 2 + Magic scale effects ... right?
So a 1 path mage should have base RP of 3, Drain 3 is -2, so real RP would be 1 anyways....? How is it going to go negative? O.o
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December 17th, 2008, 07:01 AM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Did you know that? (Dominions trivia)
Some mages (like the Horite Shaman) have penalties to research.
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December 17th, 2008, 08:00 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Did you know that? (Dominions trivia)
And actual Drain penalty to research is moddable - previous version of CBM set it at 3, for -3 penalty at Drain 3.
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December 17th, 2008, 11:13 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Did you know that? (Dominions trivia)
... you do not have to turn on a mod to play your turn.
Anytime Dom3 receives a turn it will automatically turn on any mod needed as long as that mod is in your mod directory. And automatically turn it off again when you finish.
You only need to turn on a mod (enable) to START a game with that mod. Such as a solo game or one you are hosting. OR to create a god using that mod so you can upload it to a game using that mod. But once the game is started you do not need to re-enable the mod to do your turn.
It is also possible (now, since the command was recently fixed) to create a desktop link which loads dom3 with a mod enabled. That way you can have two links for dom3. One which runs dom3 with the mod, and one that runs without the mod.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 17th, 2008, 11:43 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Did you know that? (Dominions trivia)
Quote:
Originally Posted by Dectilon
Sometimes when you add a large stack of units to a commander you can exceed their command limit.
Example: I added 82 Mermidons to a commander with 80 command
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Are you sure about that? Normally, when you assign a stack of units, any excess beyond the commander's capacity simply isn't assigned. Two of those Myrmidons shouldn't have moved from the garrison or commander where they were when you selected them.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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