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  #251  
Old March 31st, 2005, 03:04 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

And another Arch-Devil bites the dust!

No idea how the war is going outside the walls of my capital, but at least I am not ... quite... dead yet
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  #252  
Old March 31st, 2005, 06:27 AM

Jurri Jurri is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ugh... That was brutal. Anatoli, give the wailing lady a hug for me, she's quite the belle!

Do you guys think we could switch to 3-day hosting interval? I can't seem to manage to do a turn in one sitting anymore what with all the warring and stuff (You'll ALL burn, do you hear!), and my schedule is somewhat erratic the coming weeks, so it would be more convenient for me to have a bit more flexibility. I would want to bash you all properly before going down screaming in flames. Thank you for your consideration!
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  #253  
Old March 31st, 2005, 01:45 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Anybody object?
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  #254  
Old March 31st, 2005, 01:56 PM

Knudsen Knudsen is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

3-day hosting is good for me
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  #255  
Old March 31st, 2005, 09:21 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

3 day is fine for me
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  #256  
Old April 1st, 2005, 01:57 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

once again blood magic is winning the day. Jurri's just rolling me up like a big red carpet. i guess mods to limit SC's did not apply to SC devils with access to constrution sites. that was painfull. hopefull others hear

"Abysia has seized Mount Chaining! This is a 40% (and mitians-30%)Blood Magic bonus site. Yes, thats right, Abysia can now cast all blood magic (including summons!) at a 40% discount.
Be afraid, be very afraid!! "

abysia is the only good blood nation left and he is making the most of it.....
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  #257  
Old April 1st, 2005, 02:37 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I have been able to kill Jurri's arch devils without TOO much pain.

IMHO however life-drain means it is still possible to make rather deadly SCs. The main counter to that would be unresistable precision-100 spells, such as drain life.

The specific counter to Devil SCs, IMHO, if you dont have the casting power, is to break out the flambeaus. Create bane Lord thug squads with flambeaus, boots of flying, jade armour, skullcap, burning pearl, and either an AMA or ring of the warrior (I like to go for maximum attack myself). No devil commander in the game will survive more than 3 hits from a flambeau, I dont care what they are equipped with.
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  #258  
Old April 2nd, 2005, 09:58 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
rex_havok said:
once again blood magic is winning the day. Jurri's just rolling me up like a big red carpet. i guess mods to limit SC's did not apply to SC devils with access to constrution sites. that was painfull. hopefull others hear
You just suck, nothing more to it Just kidding, bring out your royals and Tartarians, no use hiding them any longer! They should be well able to counter any devils I send your way. Poor Thuella just had the wrong choice of friends, that's all. I'm not sure if Vine Ogres are the best possible bet against Abysia now that they have the fire suspectibility and all...

At last Soapyfrog, the Goddess of All That Is Indecent lies dead. Do you have any commanders at all at this point, I wonder (Oh, thank you for the hosting schedule change! [img]/threads/images/Graemlins/Acorn.gif[/img])
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  #259  
Old April 3rd, 2005, 11:12 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

So, did the Lizards bite the dust immediatly after I left? Just curious
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  #260  
Old April 3rd, 2005, 11:39 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!


Yes, not a lizard to be found - The capital feel, and I didn't have to fight your leaders...
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