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February 24th, 2004, 05:22 PM
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National Security Advisor
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Re: Post 1.84 beta history
Quote:
Originally posted by Xaren Hypr:
Is there any possibility of a new/updated Version of the map editing utility being created to go along w/ the release of the final SE4 patch?
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There is always the possibility. It's not a very high probability though. There is no way to know for sure until it happens. If it doesn't it won't be for lack of requests. 
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February 25th, 2004, 01:25 AM
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Second Lieutenant
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Re: Post 1.84 beta history
A new map editor would be helpful esp if they start adding new ingame features and perhaps new planet, warp and storm types.
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February 25th, 2004, 02:39 AM
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Brigadier General
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Re: Post 1.84 beta history
darn it!!! every time I see this thread near the top, I read it hoping that there is a new history.txt from one of the beta testers. Foiled again.
Slick.
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Slick.
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February 25th, 2004, 03:29 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
About those arbitrary point generation abilities... What happens if you use them on a facility? Is the generation affected by happiness? Population? Planet value? What happens if you use this sort of ability to make some minerals as well as the normal mineral production ability on the same facilty? Would it keep on producing if the planet riots, though just from the "arbitrary" generation ability?
Also, can you provide the specific names for these abilities, so that people could start work now? The format for the comma separated lists for Vehicle Type and Target Type would be great as well.
[ February 25, 2004, 01:32: Message edited by: Imperator Fyron ]
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February 25th, 2004, 04:37 AM
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Second Lieutenant
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Re: Post 1.84 beta history
Using them on a facility would be interesting ?
They should be influenced by all 3 factors you mentioned ie happiness, population and planet value.
Producing through a riot - perhaps they could have their production values cut by 75% if the planet is rioting ?
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February 25th, 2004, 04:45 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
Actually it would be rather bad if they were affected by those things. We already have perfectly good resource abilities that are affected by them. A second set would be redundant (for facility use).
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February 25th, 2004, 04:49 AM
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Second Lieutenant
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Re: Post 1.84 beta history
Any new suggestions ? then perhaps a new value to affect these orbital intel and research facilities ?
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February 25th, 2004, 06:06 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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February 25th, 2004, 03:08 PM
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National Security Advisor
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Re: Post 1.84 beta history
Quote:
Originally posted by Ed Kolis:
What, no one's noticed the announcement of the new patch at the Shrapnel main page?
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Ha Ha, you had me going there for a minute. :|
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February 25th, 2004, 03:15 PM
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Sergeant
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Re: Post 1.84 beta history
Great! Thank you Aaron!!
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