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  #251  
Old April 15th, 2004, 09:44 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Dieter:
Ahh ... the wonders of the internet ...
I've been out of town on business and needed a Starfire fix and was able to get to the Forum and from there to your new web page ...

Went to the "Downloads Page" ... figured I could get some "testing" in during my "spare" time ... but find that the links on the page (not Navication) do not seem to work ... specifically the "Space Empires 4 Gold Downloads" link ...

Am I doing something wrong ???
Are the downloads actually somewhere else ???
Or is this a possible "glich" in you new web site?

-Dieter
What a week, man am I happy it is over!

The file did not upload to my ISP right. I have fixed it so you should have no problem now.

Back to work on the next patch, this one should make several large changes once Dan K and I get the weapon range and ship speed hammered out.

[ April 15, 2004, 20:45: Message edited by: President Elect Shang ]
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  #252  
Old April 20th, 2004, 03:08 AM
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Default Re: StarFire Mod v-Beta 2

Hey, what's going on with this mod?
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  #253  
Old April 20th, 2004, 03:23 PM
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Default Re: StarFire Mod v-Beta 2

Dan K has created a revised list of weapon ranges and damage at those ranges. It is a conVersion of the StarFire system but since StarFire uses a 60 hex range and SE4G a 20 hex (box) range there are a few discrepancies. Also the ship speeds in combat will need to be re-balanced.

At the same time I am trying to get ready for finals and complete a few essays for my classes so that I don’t lose any points when my final grade is calculated. I apologize for the delay but I am working on it with what little free time I have.
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  #254  
Old April 20th, 2004, 11:21 PM
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Default Re: StarFire Mod v-Beta 2

Cool. Dealing with weapons range and ship speeds if Starfire uses a 60 hex range, and SEIV uses a 20 grid range shouldn't you just be able to divide everything by 3 and get a close approximation?
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  #255  
Old April 21st, 2004, 08:21 AM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by ZeroAdunn:
Cool. Dealing with weapons range and ship speeds if Starfire uses a 60 hex range, and SEIV uses a 20 grid range shouldn't you just be able to divide everything by 3 and get a close approximation?
Not quite that easy. Starfire uses a bell-curve like accuracy for missiles over distance while beams are linear. And the Starfire uses more of a 50 hex range than 60.

Dan K
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  #256  
Old April 21st, 2004, 11:41 PM
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Default Re: StarFire Mod v-Beta 2

I see... I need to get some starfire books.
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  #257  
Old April 22nd, 2004, 03:25 PM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by ZeroAdunn:
I see... I need to get some starfire books.
WWW.STARFIREDESIGN.COM is the homepage for the company that makes Starfire. You can order direct from them...

Dan K
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  #258  
Old April 22nd, 2004, 07:09 PM
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Default Re: StarFire Mod v-Beta 2

When you browse the order page be mindful that there are two Versions of StarFire, both are alive and growing although hey have diverged significantly. This Mod uses the Third Edition StarFire system. The GSF or Elite Version is the newer one and currently I have no plans to make a Mod based on this sytem.
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  #259  
Old April 22nd, 2004, 07:14 PM
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Default Re: StarFire Mod v-Beta 2

Also ZeroAdunn I tried to check out the website in your sig but when I click the link it asks me to download ‘something’ (I don’t know what) which makes my anti-virus software goes nuts and close the download and the page. Any ideas of what is taken place? I am using McAfee.
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  #260  
Old April 23rd, 2004, 12:11 AM
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Default Re: StarFire Mod v-Beta 2

Sorry about that, I need to change my sig, my website is gone, that is spaceports that is doing that. I didn't pay my bills Last year so they cancelled my service.
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