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  #251  
Old December 18th, 2008, 11:25 PM

lwarmonger lwarmonger is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

Seriously though, I can play through, however come the end of January I'm gonna have to start looking for a sub, because we're going down to NTC for all of February and half of March.
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  #252  
Old December 19th, 2008, 02:33 AM

Illuminated One Illuminated One is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

Out of game:

Well, if everyone is going to be here I can also look for a sub.
Although it would hurt to give the game away at this moment.


In game:

ULM!!!!!!!!

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  #253  
Old December 21st, 2008, 01:59 PM

Mithras Mithras is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

I have access to a computer over the holidays, but don't mind if we take a break.
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  #254  
Old December 21st, 2008, 02:06 PM
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Klepto Klepto is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

I'll be here over the festive season, so no need to take a break on my account. Merry Christmas everyone, it's been snowing in Ermor for some time now
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  #255  
Old December 23rd, 2008, 08:52 PM

Illuminated One Illuminated One is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

Well, I'm coming back earlier, and maybe I'll find a computer to play the turn from.
I assume nobody else needs a break so I'm leaving hosting as it is.

And merry Christmas everyone!
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  #256  
Old December 30th, 2008, 08:33 PM

lwarmonger lwarmonger is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

Sauromatia denys the allegations that it is responsible for an earthquake or two in Marverni's northern realms. Aside from a dearth of earth Gems (Sauromatia is in no way an earth nation unless it breaks into the blood stone business, and I haven't yet), it also doesn't make sense to attack such a limited portion of the Marverni empire with such an ineffective spell... especially before I completely finish off Agartha and Abysia. Why risk a war while I am still distracted? Some other nation has launched such an attack on Marverni hoping that Sauromatia will get the blame. The Witch Kings hope that Marverni's Druids see reason before it is too late.
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  #257  
Old January 2nd, 2009, 04:10 PM

Illuminated One Illuminated One is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

It were three or four IIRC.
All in the same province where I was building up my dominion. I checked the manual, though, and it seems there is no spell that causes earthquakes from afar, so it must have been coincidence.

That said ... all propaganda aside, Marverni just wants to fight and we are considering you the right target.
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  #258  
Old January 2nd, 2009, 04:53 PM
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Tifone Tifone is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

Go Go Go Marverni!!!
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  #259  
Old January 2nd, 2009, 05:06 PM

Mithras Mithras is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

I agree with Tifone's sentiments.
Note to self check that what I claim my new enemy is doing to me is actually possible
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  #260  
Old January 4th, 2009, 04:24 AM

lwarmonger lwarmonger is offline
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Default Re: Principe - EA Machiavellian newbie game - Game started!

Of course my preparations for war are not helped by me doing my turn completely and then not sending it in so I stale...

And Agartha is still alive! As is Abysia. One major fortress each, with a lot of summons inside (who can see in the dark, sadly).

The world situation as I see it.

Ulm and Mictlan: These two nations are fighting for supremecy for the western half of the North. Ulm seems to have more manpower and large numbers of mages, but Mictlan has the supercombatant and thug thing down cold. From the looks of things these two nations are currently quite evenly matched.

Marverni: Having cast Arcane Nexus, this nation is set to become even stronger than it already is. Large numbers of "Gift of Heaven" spamming communions control large swaths of territory in the South, and they hold one three province bridgehead in the north (which they purchased with a non-aggression pact 3 and 1500 gold... incidently which they have honored) from which it seems they plan to launch an offensive into Sauromatia.

Niefelheim and Ermor: These nations are locked in a fight to the finish in the South, it looks like Niefelheim has the upper hand. Niefelheim also seems to be closely allied to Marverni... how they plan to beat Marverni with Arcane Nexus bolstering Marverni's forces I have no idea, but I think that for the moment they are just glad they aren't on the target list.

Sauromatia, Agartha and Abysia: Agartha and Abysia are currently down to a couple minor provinces and their capital (in Abysia's case besieged, in Agartha's case not) and are both AI. After they went AI I (controlling Sauromatia) began focusing on internal development, and as a result they were not finished as quickly as they could have been. Sauromatia is quite wealthy (thanks to good scales) with many mages and strong in almost every path of magic. Large forces of cavalry and archers stand by to meet the enemies of the Witch Kings. Whether that will be enough to meet the druids' of Marverni (especially backed by Arcane Nexus) remains to be seen. It is also worth noting that Sauromatia has yet to start a single aggressive war... truly peaceful cannibals who like to remain in their swamps with their plentiful virgins!

Note that I share only one small border with Marverni, and cannot reach the bulk of their empire. Sauromatia implores other nations to combine against the caster of Arcane Nexus before it is too late!
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