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  #261  
Old August 24th, 2009, 05:30 PM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness!

Hmm. I didn't make things entirely clear - Caelum has 5 of the 6 VP required for victory and can theoretically Cloud Trapeze a butt-load of Thunderstrike spammers onto any other VP he chooses.

Burnsaber: After some agonising over this, I'll have to treat the remnants of our NAP as null and void with respect to VP provinces at this point. I sincerely apologise, but this pretty much falls under the category of Arcane Nexus/Utterdark etc.
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  #262  
Old August 27th, 2009, 05:14 AM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness!

In other news, I'm away for the weekend. Agema will be subbing for me, and I've given him an extension on the turn so that he can get his bearings.
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  #263  
Old August 29th, 2009, 04:13 AM
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Default Re: Unsanity... surely this is modness!

Well done Burnsaber and Caelum on there great victory!

Very impressive, how fast you took those VP's!



Man's impressive fight to the death cost me any chance I had, turned out to be a good, fun game with all the different mods.
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  #264  
Old August 29th, 2009, 05:03 AM
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Default Re: Unsanity... surely this is modness!

Oh lordly that was fast. Good job Burnsaber!
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  #265  
Old August 29th, 2009, 05:45 AM

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Default Re: Unsanity... surely this is modness!

My congratulation to the winner! Good job!
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  #266  
Old August 29th, 2009, 07:27 AM
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Default Re: Unsanity... surely this is modness!

Quote:
Originally Posted by Meglobob View Post
Well done Burnsaber and Caelum on there great victory!

Very impressive, how fast you took those VP's!
Quote:
Originally Posted by tgbob View Post
Oh lordly that was fast. Good job Burnsaber!
Quote:
Originally Posted by Strabo View Post
My congratulation to the winner! Good job!
*Coughs*

Thank you, all! But firstly I'd like to thanks all those without whom this victory wouldn't have been possible.

Firstly, I'd like to thank my obscene air gem income (I had +11 air gems per turn on turn 20!) which allowed me to humiliate the independent vp province defenders with Staffs of Storms, Air Elementals (from Living Clouds) and Fog Warriors. Apparently the independents just lube up and bend over when facing Ice and Air elementals with mistform. I also Cloud Trapezed all over the place so much that my nation needed an Air Control Unit set up in order to prevent my High Seraphs from colliding to each other in the clouds.

Secondly, I'd like to thanks a special site I found which allowed me to recruit Black Priests (the MA Ulm nationals E1 with 100% E/S/F/A adn forgebonus 15), their forge bonus was absolutely crucial in my plans for improved earth magic and their Lightless Lanters allowed me to keep up with Bandar Log's Research.

Thirdly, I'd like to thank my D2 High Seraph for forging me my first Skull Staff and summoning my first Mound Fiend, in the end enabling for my Demilichs. Their forgings (Standard of the Damned + Boots of Quickness) and summons paved my road to triumph!

Fourthly? Quatrly?, I'd like to thank that +3 water gems site I found around turn 10, which provided me with enough gems to start spamming Bottles of Living Water as soon as I hit con6.

Fifthly?, I'd like to thank my superb starting position, which allowed me to expand so that I bordered 3! VP provinces and caressed me in the smooth embrace of the corner position. With my NAP with Bandar Log, I didn't have to worry about backstabbers.

Sixthly, I'd like to thank the player of C'tis for fighting to the bitter end, allowing me learn from my stupid mistakes (1.Mammoths are a poor choice of units versus a nation that can spam "Chastice" and 2.When you try to capture a fort, be damn sure that you can take it) and become a better player.

Seventhly, I'd like to thank the actions of my fellow players in the last two turns, who spend up their remote attacks in my.. non-vp provinces? I had quite a force mustered in my only non-forted VP province (over 200 troops, 6 thugs, casters ordered to drop Foq Warriors, Mass Regeneration, Mass Protection and Storm on the first turn), but they didn't face a single attack! Also thanks to Bandar Log for poorly guarding that one vp province so that I was able to take it with just one casting of the "Army of the Dead".


Quote:
Originally Posted by Meglobob View Post
Man's impressive fight to the death cost me any chance I had, turned out to be a good, fun game with all the different mods.
Yeah, I agree, that was fun althought I was fighting independets most of the time. Sorry for repeating myself, but if any of you players have any feedback of anykind please drop me a word in the mod thread (see sig), it would be greatly appreciated!
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  #267  
Old August 29th, 2009, 09:37 AM

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Default Re: Unsanity... surely this is modness!

Oh man, its over??

I had no idea what was going on in the world

Didn't even give me time to wipe out Jotunheim
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  #268  
Old August 29th, 2009, 06:38 PM

Ossa Ossa is offline
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Default Re: Unsanity... surely this is modness!

It was a pleasure to try to stem the tide and keep my Marshlands Your thunderspamming mages were too much for me, though
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  #269  
Old August 29th, 2009, 06:42 PM

Alpine Joe Alpine Joe is offline
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Default Re: Unsanity... surely this is modness!

Also congrats to everyone on sticking with the game, having no one stale out an entire game is a huge accomplishment.

I would definitely play in Unsanity 2 with as many people from this game as possible, if someone wants to start it up.
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  #270  
Old August 30th, 2009, 04:49 PM

Agema Agema is offline
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Default Re: Unsanity... surely this is modness!

Oh dear. Well, that gives me the dubious honour of losing Gregstrom a game I completely missed that weak VP province - I think that's part of the problem of taking over complex late games, it's very easy to miss things. I think I'd got SCs onto most of the others.

Congratulations from me, although I'm sure Gregstrom will have more to say when he gets back.
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