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June 14th, 2009, 04:55 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Victorious Nations/Hall of Honor
Psycho is absolutely right.
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June 14th, 2009, 05:02 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Victorious Nations/Hall of Honor
Game: Ulmish Civil War
Winner: Chris Pedersen
Race: Ulm (however, all nations were ulm).
Age: Late
Players: 4
Mods: ccbm1.44
Map: King of the Hill.
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=42244
For me the highlights of this game were a 530 HP prophet I stole from tolkien, getting (or fighting) every single demon prince, and fighting *every* Doom Horror. The last 30? turns were played under Astral Corruption.
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June 21st, 2009, 01:38 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Victorious Nations/Hall of Honor
Game: Betelgeuse
Winner: Chris Pedersen
Race: EA-Mictlan
Age: Early
Players: 14
Mods: ccbm1.44, llamastreamers, Single
Map: AsiaTwist
Game thread: http://forum.shrapnelgames.com/showthread.php?t=42159
Dueling incredible starts by Mictlan and Sauromatia. The single fastest gem production I have ever seen in any game. (Sauromatia). He added more than 2.5 gems / turn over something like 50 turns! Unfortunately Jim was unable to give the attention the game required and his play suffered later in the game. Ultimately the position was picked up (thanks Shard!).
Late game featured 999 slave Astral Corruption (I think). As well as Looming hells and Dream Corruption. (Was very impressive Scarlioni!)
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June 21st, 2009, 02:44 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Victorious Nations/Hall of Honor
Updated
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June 29th, 2009, 01:07 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Victorious Nations/Hall of Honor
Game: MA Chronicles
Winner: Tie by judge (Executor / doncorazon)
Race: Nehekara / R'lyeh
Age: Middle
Players: 15
Mods: CBM 1.3
Map: Orania
Game Thread: Original here; Latest
Ended on turn 56 ~6 months
Originally conceived as a RPG heavy game with players documenting their stories, this game never quite achieved its promise as there were a steady stream of players falling off to either subs / AI. At some point the wiki will be made available, but in the meantime, many of the "chronicles" can be read in the latest thread.
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July 3rd, 2009, 08:52 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Victorious Nations/Hall of Honor
Game: Artifacts
Winner: Micah
Race: Bogarus
Age: Late
Players: 19
Mods: CBM, artifact starts, human-only pretenders
Map: Antilarium (beware!)
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=39778
Victory: Concession (VPs were original condition)
Settings: Indys 7
Sites 55
HoF 15
Research Standard
Graphs On
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July 5th, 2009, 12:15 AM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: Victorious Nations/Hall of Honor
Game: Sovarinthy
Winner: BesucherXia
Race: Pangaea
Age: EA
Players: 12
Mods: CBM 1.3
Map: Alexander
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=40529
Victory: Default
Settings: Default/Change name
HoF: 15
Research: Standard
Graphs Off
Ended on turn 83, 9 month used.
I must say this is a very hard game, in late game I had to use 6+ hours for each turn to deal with the micromanagement. The Dance of Morrigans was way too awesome against pangaea, once they bulit an army and threatened my capital, even at the end of the game I was still feeling difficulty to destory them in an open field and had to rely on my resource advantage/freespawn to fend off the intrusion.
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September 6th, 2009, 11:38 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Victorious Nations/Hall of Honor
Game: Faltering Steps
Winner: PsiSoldier
Race: Ermor
Age: MA
Players: 8 (Although there were 4 left when I took over as sub with all nations of about equal size)
Mods: CBM 1.3
Map: Glory of the Gods Multiplayer (227 land provinces)
Settings: Default
Final Turn: 115 I took over as sub somewhere around turn 60
Victory: Won by concession of other players
None of the Original player's finished all in the game at the end were sub's
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September 12th, 2009, 04:10 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Victorious Nations/Hall of Honor
Game: Spellchecker
Age: MA
Race: Vanheim
Players:7
Map:Bering (wraparound 93 land + 21 water)
Mods: CBM 1.41, CPCS 0.6, no Ashdod
Settings: Renaming on, HoF: 15, otherwise normal.
Victory: Hold 4 Capitals or control >70 provinces for 3 consecutive turns
Research: Standard
Winner: Kuritza
Game thread: http://forum.shrapnelgames.com/showthread.php?t=42958
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September 12th, 2009, 08:20 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Victorious Nations/Hall of Honor
Game - Red Ruby
Age - Late Age
Number of Players - 15
Map - Alexander (with Sites)
Mods - CBM 1.5
Settings - Standard, HoF 15, renaming on.
Game Thread - http://forum.shrapnelgames.com/showthread.php?t=43198
Victory Conditions - None stated at sign-up. The win was awarded by concession on turn 53.
Winner - Calahan
Nation - LA Ermor
Notes - A game that was slightly marred by several stalers and/or bailers in the early stage, and a good mid-sized nation being allowed to stale-to-death in the mid-game until a sub was found (around 10 consecutive stales IIRC). All nations were active and fighting for the last 20+ turns though, which went some way towards rescuing the credibility of the game.
I have attached the last turn file. (more info and turns available on the game thread, or by PM request)
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