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  #1  
Old September 6th, 2009, 11:09 AM

Executor Executor is offline
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Default Re: Forge of Godhood - started

No problemo, as soon as I kick back the ocean dwellers back to where they belong, kill all those giants squids, void monsters, worms, and all the those other things running round my lands, Pangaea'll be dead in a jiffy!
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  #2  
Old September 6th, 2009, 11:11 AM
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archaeolept archaeolept is offline
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Default Re: Forge of Godhood - started

haha yes

I might suggest said ocean dwellers consider a different target now, given the situation...
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  #3  
Old September 6th, 2009, 02:04 PM
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Default Re: Forge of Godhood - started

his vast armies are poised to take out both van castles. being now broke from defending against micah's suiciding, I have no further defensive options. It looks like Pan should take this, unless there is a concerted effort. It's up to you guys
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  #4  
Old September 6th, 2009, 02:26 PM
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by archaeolept View Post
his vast armies are poised to take out both van castles. being now broke from defending against micah's suiciding, I have no further defensive options. It looks like Pan should take this, unless there is a concerted effort. It's up to you guys
Bold comments, most likely meant to make me feel immortal while you crush me Hopefully we can have a good fight though

In a few turns everybody will have so many counters to manikin it's not fun at all; they are so yesterday pretty soon. Besides, hopefully somebody gets Dispel soon, my population is dieing like a flies in a DDT fog As Vanheim is perhaps the most dangerous nation (of the ones remaining), it wasn't much of a difficult choice even to take this rather drastic pro-active step. If Pangea (and the potential others swooping in on Vans like vultures) can not stop Vanheim *now*, Van will walk home with this game; they get stronger and stronger by each turn passing.
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  #5  
Old October 8th, 2009, 11:47 AM

Maerlande Maerlande is offline
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Default Re: Forge of Godhood - started

Folks,

Can someone help me with a technical question on this game? Somewhere in the early parts of the thread I read that while the magic site frequency is set to zero there is still the base terrain chance to find sites. Is my understanding correct?

Cheers,
Maer
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  #6  
Old September 6th, 2009, 04:15 PM

Micah Micah is offline
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Default Re: Forge of Godhood - started

Agartha's final attack on Vanheim killed almost a whole thirty troops and zero commanders, clearly they are now crippled and unable to defend themselves properly.

Or they are just continuing their diplomatic campaign of untruths to gain an advantage. You be the judge.

Vanheim's SC Ghost King has awoken, their troops are second to none, and they can blood sacrifice. Coming to their aid now or ever is a grave mistake.
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  #7  
Old September 6th, 2009, 05:05 PM
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Default Re: Forge of Godhood - started

I think who has been telling untruths is pretty clear. Micah is so sore that he is willing to spin against me from beyond the grave. Why would he just mention that one battle, when clearly I lost a hundred this last turn. I have only a handful of troops left, and one of my castles will be breached next turn, the other the turn after. Anyone w/ eyes can look at the troop graphs - Pan has pretty well 10 times the forces as I do. And how am I to blood hunt when my lands are about to be over-run? Why is my dominion so middling then? And how is it that a single ghost king is supposed to withstand massed manikin? Only a total dominions noob would take his claims seriously.

Now, I understand, following your own tactics, I should abandon my castles and head out to fight some lesser threat.

As to why your final attack was so poorly executed, I'll let you dwell on the reasons.

Jarkko's spin is self-evident. Micah's just petty.

Last edited by archaeolept; September 6th, 2009 at 05:21 PM..
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  #8  
Old September 6th, 2009, 05:55 PM

Micah Micah is offline
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Default Re: Forge of Godhood - started

Why would I mention that last battle? Because it is the one you referenced (my suicidal attack.) Your subsequent loss to my PD was your own tactical blunder, though all you lost were some huskarls and your ictyid mercs, which the army graph rates the same as skinshifters and einheres.

And my listing of your national strengths wasn't there to say you could hold off Pan, just as a reminder that helping you out might not be in the other players' best interest.
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  #9  
Old September 6th, 2009, 06:01 PM
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Default Re: Forge of Godhood - started

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Originally Posted by Micah View Post
which the army graph rates the same as skinshifters and einheres.

And my listing of your national strengths wasn't there to say you could hold off Pan, just as a reminder that helping you out might not be in the other players' best interest.
Haha, yes, I am sure the other players are worried about the Van threat, and I have no doubt that my combined total of 30 einheres/skinshifters will repel the measly 5-600 pan troops currently invading

but don't let me stop your spinning
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  #10  
Old September 6th, 2009, 05:56 PM
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Default Re: Forge of Godhood - started

Anyways, I really liked the idea and settings for this game. I wasn't very well prepared for it as I was a last-minute sub, and certainly wouldn't take the same strategy as I did. Vanheim itself is a bit hurt by the settings, as it is so gold hungry, and my placement was... unfortunate.

Hopefully there'll be another one like this soon, as I should be out of this in a couple turns. I'd suggest modifying carrion woods, and limiting dom to 8 or so.
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