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  #1  
Old January 1st, 2009, 01:57 PM
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Default Re: Monster SCENARIO Project

Quote:
Originally Posted by Gandalf Parker View Post
Well I had a concept for mid game events...
If I can create a unit which is majorly stealth, cannot move, basically nothing but a place holder. And then midgame the mod changes it into an attacking unit. But Im not sure if units can be placed in stealth mode. And if its placed as a national unit, will it have to fight for ownership? If its placed as an independent (nation 25) then I cant see a way to change it into another nations unit.
That might work, in theory, though not with map modding alone if you want it for independents, as there's no command to have it start stealthy and all the map information gets encoded into the fatherlnd file, you'd have to do that by hand for a nation before setting it to AI or so. No guarantee that the AI would keep the Hide order. What you could do, if you already have one such "watcher" nation, is to use remote farsummons that count as independent attack. I haven't looked into that Monster Boar spell, but it might be possible that they even start stealthy then, unless that spell has those effects hardcoded for it.

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Originally Posted by Gandalf Parker View Post
Hmmmmmm.......
if I can find a unit that when placed will start out as stealth then how about if the unit it changes into is a major AoE charmer? Can I make it a single-shot? Maybe invent a spell which is very powerful, and costs 50 gems, then give the unit 50 gems?
The unit AI will be highly likely to waste the gems on much better spells like Astral Shield and Blink instead, I'd guess.
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  #2  
Old January 1st, 2009, 01:53 PM
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Default Re: Monster SCENARIO Project

Is there a spell effect that causes teleportation to a random province?
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  #3  
Old January 1st, 2009, 01:56 PM

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Default Re: Monster SCENARIO Project

Since we seem to agree you can't place stuff during the game then I'd say that the best option would be as I and others (you I think) mentioned before, use a not connected province and place the army there (no need to stealth them since noone can get there anyway) if the commander can cast a transport army spell (which should be hard since you'll just give that nation a cheap nation specific transport army spell you mod in) Then you can just let the nation be player controlled (by the DUNGEON MASTER ) and dormant (do give them income plz) and when you think the players need some extra action you let the commander/pretender teleport to a certain province (which was very attractive to other players since it had a nice magic site for a decent amount of gems and HIGH pop).. and where.. how fortunately his special nation specific sites (with his overpowered cap only recruitables) and a castle also are situated but which the others coulnd't use (like any capitol).

Gandalf, lets do this . It shouldn't be hard and could be entered in any game (just pick an out of the way province and delete all it's connections in the .map file and add the needed sites on the target (invasion) province (hey problem..... can you add sites in the MAP file if they are not in the vanilla game but only in a .dm? might be since it reads .dm before .map I think) and then add the needed units and commanders there and make the province the starting capitol for that nation.

and then you only need to make a .dm file with that nation (and it's transport spell) which it easy, for a test I could use my dragons and just drop most of their cost so it'll be overpowered

hmm a farsummon with the ability to then summon an army (easily done) might indeed be just as easy. I think the key is they NEED a start province.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old January 1st, 2009, 01:58 PM

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Default Re: Monster SCENARIO Project

to a RANDOM province... hmm no but if you make it a player controled nation then you can just pick it.. works better with my idea of the target province having that nations specific sites anyway.

Why would it need to be AI.. palyer controlled is much better.. I mean.. AI might screw up everything.. a dungeon master (like DnD) might give just enough resitance to make ti fun.. and then let himself die anyway.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #5  
Old January 1st, 2009, 02:10 PM
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Default Re: Monster SCENARIO Project

Quote:
Originally Posted by Aezeal View Post
to a RANDOM province... hmm no but if you make it a player controled nation then you can just pick it.. works better with my idea of the target province having that nations specific sites anyway.

Why would it need to be AI.. palyer controlled is much better.. I mean.. AI might screw up everything.. a dungeon master (like DnD) might give just enough resitance to make ti fun.. and then let himself die anyway.
I tend to like random, and AI, and special events.
I dont have a clear picture of the "nation" version.

So a nation would be placed. And the game would progress 50 or 100 turns. Then the nation would emerge? Im not sure how mid-game mod would make that different than just allowing the game to progress to 50 turns before having the nation take part? Ive done games where it was force-advanced thru some of the game before starting in. Are you seeking to "hide" the nation and allow another nation to roll over it before it erupts?
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Old January 1st, 2009, 02:07 PM
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Default Re: Monster SCENARIO Project

as requested...
Quote:
Originally Posted by lch View Post
I know that the IRC channel seems to be a pet peeve of yours for some reason,
This confuses me. Where have I done anything but praise the IRC group and refer people to it? As far as suggestions that I carry thru.. Ive done maps, mods, servers, scenarios to completion not to mention collaboration on many. As for the ideas I feel that some of the best accomplishments here to date were spurred that way. Shall we compare scores?
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Old January 1st, 2009, 05:02 PM
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Default Re: Monster SCENARIO Project

Quote:
Originally Posted by Gandalf Parker View Post
Quote:
Originally Posted by lch View Post
I know that the IRC channel seems to be a pet peeve of yours for some reason,
This confuses me. Where have I done anything but praise the IRC group and refer people to it? As far as suggestions that I carry thru..
My sarcasm and irony senses are probably just a little too sensible, then, as they go off when there's too thick praise that seems misplaced. There really shouldn't be any room for pet peeves, no.
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Old January 1st, 2009, 02:17 PM

Aezeal Aezeal is offline
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Default Re: Monster SCENARIO Project

Well they player playing the nation just doesn't do anything on its secluded (no connections with other provinces) and his invasion army is just there.. waiting.. till the dungeon master decides it time to throw in that army and you teleport that army to where you want (which could be a province where there is his nation specific site )

The best thing for this however (since I agree your idea is nice too) is that it will almost certainly work.. whereas a hidden commander might just attack... or be discovered.. or NOT do what it's supposed to do after it changes to what it should be.
If it autosummoned units that would work for sure.. BUT that couldn't be commanders..

I agree that for SP my idea isn't usefull and since most play is SP we need to see how we can make your idea stick best.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; January 1st, 2009 at 02:22 PM..
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  #9  
Old January 1st, 2009, 02:55 PM
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Default Re: Monster SCENARIO Project

Hmmmm creating a nation in a locked province would work.
Granting it a free gateway spell of some sort would work.

But Im not sure about the sites. As I understand it, home sites are not modded to a nation. They are modded to grant certain benefits to "the original owner". So if you invade your new location then you wont get them.
Someone more knowledgeable in standard modding like Sombre might know.

Maybe a site could be midgame mod-changed into a startsite? So the ownership is recorded and set AFTER you get there? It could be a blank do-nothing site until then. I guess we would have to play with that.
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  #10  
Old January 1st, 2009, 03:55 PM

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Default Re: Monster SCENARIO Project

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Originally Posted by Gandalf Parker View Post
But Im not sure about the sites. As I understand it, home sites are not modded to a nation. They are modded to grant certain benefits to "the original owner". So if you invade your new location then you wont get them.
I'm not sure what you mean by home sites.

If you mean the sites a nation starts with (ignoring the set up of the province it starts in), the ids can be defined in nation modding. As for the benefits they grant,... I'm not sure which you're referring to. Clearly gems/resources/gold go to the current owner and you can't recruit any #homecom or #homemon units assigned to them. What other benefits are there? The void gate? I don't have much experience with that - I would assume anyone can use it, if they capture the cap.
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