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January 27th, 2007, 03:30 PM
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National Security Advisor
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Re: SE V Bugs That Are Still Present
Killing the crew has about the same effect as destroying all the life support/crew quarter components.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 27th, 2007, 04:02 PM
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Brigadier General
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Re: SE V Bugs That Are Still Present
So the weapons will remain active? Ah that isn't good for the GGMod since crew is one of its key factors. Well there is always the "automated systems" explanation.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 27th, 2007, 05:16 PM
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Captain
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Re: SE V Bugs That Are Still Present
If there is no crew, then the guns should stop firing...this could be considered a bug, and probably fixable.
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January 27th, 2007, 06:16 PM
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Brigadier General
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Re: SE V Bugs That Are Still Present
I didn't mean to make it sound like it wasn't a bug. I was trying to explain what is going on till it gets fixed.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 27th, 2007, 08:47 PM
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National Security Advisor
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Re: SE V Bugs That Are Still Present
No, its supposed to work like that.
From the 1.07 patch:
Code:
36. Fixed - Results of Ship states:
No Supply - 1 movement point. Cannot cloak.
Critical Failure - Half normal movement points. Cannot resupply or reordnance others.
Half attack and defense modifier. Cannot cloak.
Mothballed - 0 movement points. Cannot resupply or reordnance others. Cannot cloak.
0 Supplies and Ordnance. 0 Crew. 0 Shields. 0 attack and defense modifier.
No spaceyard capabilities.
Cloaked - Cannot resupply or reordnance others. No spaceyard capabilities.
Critical Failure = Loss of your bridge, all life support, all crew quarters, or all your crew
(a Master Computer when present, replaces the previous criteria).
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 27th, 2007, 10:11 PM
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Brigadier General
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Re: SE V Bugs That Are Still Present
What is supposed to work that way? The weapons still being able to fire? I don't see anything in there about that and there is no reason why it should work that way.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 28th, 2007, 12:15 AM
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First Lieutenant
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Re: SE V Bugs That Are Still Present
because they only get half the chance to hit
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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January 28th, 2007, 12:40 AM
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Brigadier General
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Re: SE V Bugs That Are Still Present
That is an attack and defense modifier. That is not zero crew weapon stops working. Percent to offense/defense != Component Operation.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 28th, 2007, 12:44 AM
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National Security Advisor
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Re: SE V Bugs That Are Still Present
If the weapons couldn't fire, why bother setting them to half chance to hit?
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 28th, 2007, 01:56 AM
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Brigadier General
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Join Date: Nov 2001
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Re: SE V Bugs That Are Still Present
Why bother setting them to half chance to hit if their's no crew to pull the trigger; or gnash the button, or whatever they do.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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