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  #21  
Old November 4th, 2004, 01:51 AM
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Default Re: OT: I have started making a few games...

Quote:
deccan said:
Anyone know of any similar packages?
Programming IDE/compilers or stuff specificly geared for games?

I know there is a great 3D game cretion suite called A6, it's expensive, and I know of several 2D "Game Makers", most free which have their own built in IDEs and scripting Languages. I know of MANY free straight programming IDEs, Compilers, libraries for graphics and more, utilities, most free and some open sorce.

... now if I could just figure out how to use them..... [img]/threads/images/Graemlins/Envy.gif[/img]

Alsothis Robo Code thing looks awesome:
Robocode
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  #22  
Old November 4th, 2004, 01:54 AM
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Default Re: OT: I have started making a few games...

Quote:
Suicide Junkie said:
I've got an ancient qbasic compiler from the early 80's.
Back then you only had a fistfull of Mhz and 640k RAM if you were lucky, so its quite efficient and blazing fast, especially with ASCII graphics .
Yeah, those used to come with Dos and Windows I got lots of DOS discs with them lying around, and I think they used to give them away free, they still might on their website somewhere. I know they have comand line compiler only Versions of Visual Basic.net(or VB6.0 I forget)
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  #23  
Old November 4th, 2004, 02:01 AM

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Default Re: OT: I have started making a few games...

Quote:
Hugh Manatee said:
Quote:
deccan said:
Anyone know of any similar packages?
Programming IDE/compilers or stuff specificly geared for games?

I mean stuff specifically geared for games.

Robocode looks cool. I used to mess around with Core Wars.

I just tried to buy DarkBasic but they won't take an Amex card.
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  #24  
Old November 4th, 2004, 02:05 AM
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Default Re: OT: I have started making a few games...

You can get it off of amazon.com , I got it for $8 on sale(non pro Version), the pro Version is comparable to buying off their site too.
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  #25  
Old November 4th, 2004, 02:49 AM
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Default Re: OT: I have started making a few games...

Don't buy DBC. Although it has a few things that didn't make it over, by and large DBP is much better.

Unless, you know, it's $8 bucks.
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  #26  
Old November 4th, 2004, 05:57 AM

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Default Re: OT: I have started making a few games...

Quote:
Hugh Manatee said:
You can get it off of amazon.com , I got it for $8 on sale(non pro Version), the pro Version is comparable to buying off their site too.


Amazon will only ship software to within US.
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  #27  
Old November 4th, 2004, 07:11 AM
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Default Re: OT: I have started making a few games...

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deccan
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DOH!

Well.... I know for sure that DBC is distributed through many outlets, it was released commercially (I see it in stores all the time), so there's bound to be a store that'll ship it to you. DB Pro is likely out there. Perhaps an Ebay Seller will ship it to you? Just be careful and read their rankings.

In the mean time maybe try playing around with Python ( Python) or Java. Python is like the "new" basic, it was made specifically for teaching(even forces clean readable code). It has a library called Pygame that is supposedly simple to learn(it came VERY highly recomened from another programming board), and I think there are Python SDL libraies out there(SDL is like a more simple, open source, multiplatform Direct X)
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  #28  
Old November 4th, 2004, 11:48 AM
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Default Re: OT: I have started making a few games...

There are a ton of "new basic" basics out there. I played with over a dozen free ones before I finally decided on one. What I ended up with wouldnt suit you. The give and take for my choice was based on scripting (text handling, command line calls, worked for windows dos and linux, compiled) which took away much from graphics, sound, user interface, ongoing major support and add-on libraries. But I remember going thru alot of variants which were very GUI and excellent environments for writing your own game. Here is a good starting point for checking them all out....
http://dmoz.org/Computers/Programming/Languages/BASIC/

If you are really serious about using Python for games then you might check this out...
http://www.pygame.org/

Most of the "python" games shifted to Delphi for major releases. (dont I remember early SE along those lines?)
I could probaby find something for games and Delphi if you like.
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  #29  
Old November 4th, 2004, 12:31 PM
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Default Re: OT: I have started making a few games...

Quote:
Gandalf Parker said:
Most of the "python" games shifted to Delphi for major releases. (dont I remember early SE along those lines?)

SE started out with Visual Basic before moving on to Delphi.
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  #30  
Old November 4th, 2004, 01:20 PM
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Default Re: OT: I have started making a few games...

Quote:
Imperator Fyron said:
Quote:
Gandalf Parker said:
Most of the "python" games shifted to Delphi for major releases. (dont I remember early SE along those lines?)

SE started out with Visual Basic before moving on to Delphi.
Ahhh an excellent line of progression. It also goes far toward explaining why SEIV ended up being the kindof game it is and the popularity it has.
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