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Do you own this game? Write a review and let others know how you like it.
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March 8th, 2011, 09:33 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
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Thanked 5,696 Times in 2,813 Posts
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Re: Question Re Red, Blue and Green OOBs
Do you have a completed SA OOB?
Don
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March 9th, 2011, 10:09 PM
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Sergeant
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Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
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Re: Question Re Red, Blue and Green OOBs
Quote:
Originally Posted by DRG
Do you have a completed SA OOB?
Don
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I use the one posted here. After it was officially posted that South Africa would not have an OOB in WinSpww2, I decided to step up and make my own. If you like, I will go over it and make corrections.
http://forum.shrapnelgames.com/showt...+African+Orbat
troopie
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Pamwe Chete
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March 10th, 2011, 12:22 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Question Re Red, Blue and Green OOBs
Let's get this next release out of the way first then we'll take a look at it
Don
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April 10th, 2011, 12:40 PM
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Private
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Join Date: Feb 2009
Posts: 20
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: Question Re Red, Blue and Green OOBs
Personaly i find red/blue/green to be one of the most usefull features of the game.
I have used them all the time since i was member of the SPCamo Workshop years ago and up until now (sadly we lost yellow along the way).
I find them great for fictional non-national OBs and as placeholders for national OBs are not included in the game.
Currently me and a friend are prepearing for a looong red-blue (totally modded OBs) team pbem campaign using a mixture of semi-table top strategic maps for moving units around and fighting our battles in the SP-game. Tried and tested before, it works.
I have to say though that i never use these OBs as they come straight with the game, i always use them for brand new modded work.
For me, if space is a premium and it is not possible to add more countries other than by replacing these three, then i would rather retain red/ble/green and have that feature than to add some additional commonwealth clone OBs (no offence to any Kiwis or South Africans)that don`t really add that much more to the game.
The modability has always been one of Steel Panthers strongest features and these non-national OBs really add icing to this "cake".
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The Following User Says Thank You to TonyE For This Useful Post:
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April 10th, 2011, 12:55 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Question Re Red, Blue and Green OOBs
Quote:
Originally Posted by TonyE
I have to say though that i never use these OBs as they come straight with the game.
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I'm exacly the opposite,I never use modded stuff anymore.
Lot's of work goes into refining the standard OOB's.
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April 10th, 2011, 01:14 PM
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Private
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Join Date: Feb 2009
Posts: 20
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Thanked 6 Times in 6 Posts
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Re: Question Re Red, Blue and Green OOBs
Quote:
Originally Posted by Skirmisher
Quote:
Originally Posted by TonyE
I have to say though that i never use these OBs as they come straight with the game.
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I'm exacly the opposite,I never use modded stuff anymore.
Lot's of work goes into refining the standard OOB's.
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Just to clearify, in this case i was refering only to red/blue/green, not the other national OBs of the game.
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April 10th, 2011, 01:34 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Question Re Red, Blue and Green OOBs
Quote:
Originally Posted by TonyE
Quote:
Originally Posted by Skirmisher
Quote:
Originally Posted by TonyE
I have to say though that i never use these OBs as they come straight with the game.
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I'm exacly the opposite,I never use modded stuff anymore.
Lot's of work goes into refining the standard OOB's.
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Just to clearify, in this case i was refering only to red/blue/green, not the other national OBs of the game.
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Once in a while i build a wunderunit and test it's effect in those oobs(super-heavy armor, ultraguns...)
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I am not responsible for any damage your brains may suffer by reading the text above
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April 12th, 2011, 01:06 AM
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Corporal
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Join Date: Mar 2009
Posts: 51
Thanks: 5
Thanked 6 Times in 6 Posts
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Re: Question Re Red, Blue and Green OOBs
I use them to portray fictional countries or sub-national groups (mercenaries, bandits, rebel groups, cults) in various fantasy/alternate history scenarios that I and some of my friends create to amuse ourselves. And, similar to iCaMpWiThAWP, sometimes I'll get a bit weird with them (robot or alien invaders, for example).
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April 12th, 2011, 03:13 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,897 Times in 1,235 Posts
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Re: Question Re Red, Blue and Green OOBs
Quote:
Originally Posted by Firestorm
I use them to portray fictional countries or sub-national groups (mercenaries, bandits, rebel groups, cults) in various fantasy/alternate history scenarios that I and some of my friends create to amuse ourselves. And, similar to iCaMpWiThAWP, sometimes I'll get a bit weird with them (robot or alien invaders, for example).
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Which is pretty much what they were intended for in the first place (roll your own nations) - the default units being merely "fillers" intended for replacement.
I simply wanted to know if folks actually were using them for the intended purpose, or not.
Glad to see that some do !
Cheers
Andy
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April 12th, 2011, 05:19 AM
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Corporal
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Join Date: Mar 2009
Posts: 51
Thanks: 5
Thanked 6 Times in 6 Posts
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Re: Question Re Red, Blue and Green OOBs
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Firestorm
I use them to portray fictional countries or sub-national groups (mercenaries, bandits, rebel groups, cults) in various fantasy/alternate history scenarios that I and some of my friends create to amuse ourselves. And, similar to iCaMpWiThAWP, sometimes I'll get a bit weird with them (robot or alien invaders, for example).
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Which is pretty much what they were intended for in the first place (roll your own nations) - the default units being merely "fillers" intended for replacement.
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I have a four-man cavalry unit in the Blue OOB with very high survivability as well as morale and experience stats (doesn't seem to make him any more bulletproof, any idea how to fix that?). The main armament of this unit is a napalm weapon with a ridiculously large warhead size, accuracy, kill rating, penetration, and range. I use it to single-handedly wipe out the AI's formations. One day I'm going to use it on my niece, just to see how she responds to having literal hellfire brought down on her panzers.
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