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October 12th, 2004, 12:25 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: MP Game (open) - Cradle/De-celerating Schedule
I don't think any problems will be seen until you try to start the game, at which point there'd be clashes, as pretender #2 was done with 1.71, #1 was without the mod, #3 was 1.72, etc.
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Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2004, 01:51 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: MP Game (open) - Cradle/De-celerating Schedule
My pretender is 1.72 Mod.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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October 12th, 2004, 02:54 PM
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Corporal
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Join Date: Aug 2004
Location: Arizona, USA
Posts: 85
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Re: MP Game (open) - Cradle/De-celerating Schedule
I have downloaded and activated Zen's Pretender Mod 1.72. I have created a new pretender with it, and I have reuploaded the pretender.
I am ready to go.
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October 12th, 2004, 07:33 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP Game (open) - Cradle/De-celerating Schedule
Can anyone who has not yet done so download Zen's mod and use it to create/re-create their Pretender and then re-upload it to the server, please?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 12th, 2004, 08:42 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: MP Game (open) - Cradle/De-celerating Schedule
I'm in with R'lyeh, mod 1.72.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 13th, 2004, 08:16 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: MP Game (open) - Cradle/De-celerating Schedule
1.72 modded pretender
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October 13th, 2004, 08:43 AM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: MP Game (open) - Cradle/De-celerating Schedule
I'd like to join as arco. Submitting pretender with Zen1.72 once I have finished testing it.
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October 14th, 2004, 10:23 AM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: MP Game (open) - Cradle/De-celerating Schedule
Hi, are we waiting for more ppl or starting?
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October 14th, 2004, 10:25 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP Game (open) - Cradle/De-celerating Schedule
We need one more to make 8, which I think is the canonical minimum for the Cradle map.
We could start with seven on another map, in which case I'll need suggestions, or we could try Cradle with this number?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 14th, 2004, 01:41 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
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Re: MP Game (open) - Cradle/De-celerating Schedule
If Vanheim is still open, and if you are willing to wait until tomorrow morning (in France) for me to get an idea of the female Aesir in Zen's v1.72, I'd love to play them. I'm not that good though.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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