.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 28th, 2009, 07:20 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: [Beta] Nosophoros - The Vampire Lords

You also have an argument in that it bolsters your resolve fighting alongside those who have died and come back. Knowing that even if you fall in battle you'll be brought back, still "living" might help to take the sting out of dying. Depends on your mentality a bit, I haven't checked out the mod yet so feel free to correct me if it doesn't really make sense that way
Reply With Quote
  #2  
Old January 28th, 2009, 10:43 AM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: [Beta] Nosophoros - The Vampire Lords

About the skeletons: Yes, I had seen that, too. First I was confused, that they are neither mindless, nor "never heals" (Btw, in opposite of what Endoperez said earlier, I'm pretty sure, all "never heals" units heal in a lab, not just magic beings.)

But the spell and creature description makes clear why they are not mindless and allows speculation, how they heal.

They still have around 30 moral, that's why I found the standard to be strange.

Moral: That is another thing. Usually there is
99: Berserk (fights on and on)
50: Mindless (dissolves on army rout)
30: nearly immune to fear (retreats with army but not on his own)
8-18: Varying degrees of braveness.

Seeing values like 28 or 32 maks me thinking why you have not just taken 30.



About the forge bonus: I imagined as much for the earth magic thing. Ido like that image of the necromancer, too.
Maybe you add a E2D1 (or something) spell "Create Homunculus" to Construction for them.
But a forge bonus is something diffrent (doh, I'm the one to say, while working on a mod with a forge bonus unit atm myself. ).
Not even the middle era Agathan Golem Crafter has one. Not even the Dwarven smith of Vanheim allthrough I guess, that might be a mistake.
So does your nation have as much right to have expert item forgers as Caelum or Ulm? Well, okay, yours has only 15% so that sounds okay although he has really good magic for a forger.
Reply With Quote
The Following User Says Thank You to Maraxus For This Useful Post:
  #3  
Old February 6th, 2009, 09:07 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: [Beta] Nosophoros - The Vampire Lords

Wow, looks really nice! I like the glowing eyes. Haven't actually tried it out yet, but I will when I get a moment.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #4  
Old February 6th, 2009, 12:23 PM
Thilock_Dominus's Avatar

Thilock_Dominus Thilock_Dominus is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
Thilock_Dominus is on a distinguished road
Default Re: [Beta] Nosophoros - The Vampire Lords

Quote:
Originally Posted by vfb View Post
Wow, looks really nice! I like the glowing eyes. Haven't actually tried it out yet, but I will when I get a moment.
Thanks ^_^
If you have some critque/ideas/comments/bugs I really like to know, The more feeedback the better the chance to catch the bugs, reducing stuff that's waaay overpowered, or if you have any general question about the mod.
__________________
| Ubuntu Linux 12.04 64-bit |

Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
Reply With Quote
  #5  
Old February 10th, 2009, 03:24 PM
Thilock_Dominus's Avatar

Thilock_Dominus Thilock_Dominus is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
Thilock_Dominus is on a distinguished road
Default Re: [Beta] Nosophoros - The Vampire Lords

Anyone interested in finding typos/grammers? Credit will be given.
__________________
| Ubuntu Linux 12.04 64-bit |

Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
Reply With Quote
  #6  
Old February 10th, 2009, 03:47 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: [Beta] Nosophoros - The Vampire Lords

Wow, Thilock.

I appreciate all the effort you have put into this, including that trailer. Very creative. (I also like how you mentioned open source tools. )

I will hopefully have time to try this mod in the next couple of weeks. But, I'll look for typos and grammar errors today.
__________________
Syntax Highlighting for Vim
Reply With Quote
The Following User Says Thank You to analytic_kernel For This Useful Post:
  #7  
Old February 10th, 2009, 06:13 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: [Beta] Nosophoros - The Vampire Lords

Attached is a patch for Nosophoros.dm. It handles some spelling, noun-verb agreement, and sentence structure issues. I think that there are still some clauses that need to be delimited by commas, but I left them alone because my judgement is somewhat poor in that area. There are also a couple of gender questions and some singular-plural alternations that I did not address. (I'm a software engineer / physicist, not an English teacher.... )

Some additional notes:
  • #secondtempshape for Children of the Night might need to be #secondtmpshape, according to the modding manual.
  • #stealth for The Chosen One might need to be #stealthy, according to the manual.
  • #nametypes for the Skeleton Guard might need to be #nametype, according to the manual.
  • Likewise for the other members of the Skeleton family....
  • For the Shadow Necromancer, #magicspell is probably supposed to be #magicskill.
I did not change these, but am pointing them out for your review.
Attached Files
File Type: zip Nosophoros_diff_1.zip (6.5 KB, 231 views)
__________________
Syntax Highlighting for Vim
Reply With Quote
The Following User Says Thank You to analytic_kernel For This Useful Post:
  #8  
Old November 13th, 2009, 04:14 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Nosophoros - The Vampire Lords

This mod seems quite intresting, don't know how it managed to get under my radar. Haven't had the chance to play yet, just skimmed over the manual (which is quite nice, btw). I'll give this mod a whirl sunday and tell how I felt.

Big bonus points for the extraordinally pretty first post.
Reply With Quote
  #9  
Old November 16th, 2009, 06:01 AM
Thilock_Dominus's Avatar

Thilock_Dominus Thilock_Dominus is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
Thilock_Dominus is on a distinguished road
Default Re: Nosophoros - The Vampire Lords

Added for download (seperatly) 1 Pre-made Pretender;


Vampire King
-------------------------------------------------
Ivan, Warrior Against the Sun, the Watcher of the Gallows, Lord of Terror is a Pretender God trying to banish all other Pretenders and become a true God.

The Vampire King is one of the most powerful Pureblood vampires yet to live. The search for godhood has been an obsession for the Vampire King since his audience with The Oracle.
With his recent success in gathering all The Vampire Lords as his vassals, he has cleared the first obstacle to achieving godhood.

Name: Ivan
Magic: 6 Blood Magic, 4 Death Magic, 4 Astral Magic
Dominions: 6
Order: 0
Productivity: 1
Cold: 1
Growth: 1
Drain: 2
Awakening: None

Point left: 5

Bless Bonus: 100% Afflication chance, +3 strength, +1 Magic Resistance
Death Magic Bonus: Expanded Maxage for Pretender
Productivity: income +4%, resources +15%, supplies +20%, growth +0.2%
Drain: units etc. +1 magic resistance, -2 research

An undead immortal regenerating Pretender which each turn Newblooded Vampires will be created.
3 Different Magic paths, Blood, Death and Astral which makes the Pretender a good spellcasters and researcher (16-2(drain)=14)
Also with his immortal and regeration abilities he will do good on the battle fields within your own dominions.
The Sacred units of his army may not recieve the biggest bless bonus, but should be seen as a little buff.

Early game, it will be a good idea to conquer surrounding lands and build temples ASAP. The extra army The Vampire King produces should make it an easy task against independent lands.
When that is done, get priests to blood hunt and sacrifices, while your necromancers do most of the research.
The main focus of the research should be Blood Magic (horrors) and access to more powerful vampire summoning.
__________________
| Ubuntu Linux 12.04 64-bit |

Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
Reply With Quote
  #10  
Old November 16th, 2009, 06:05 AM
Thilock_Dominus's Avatar

Thilock_Dominus Thilock_Dominus is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
Thilock_Dominus is on a distinguished road
Default Re: Nosophoros - The Vampire Lords

Added:
A new updated Nosophoros Unit Chart
New Shadow Dragon Banner


I have begun on the new Mod: Nosophoros: Pavor Nocturnus. It will be compatible with this one and will be Nosophoros Early Age.
__________________
| Ubuntu Linux 12.04 64-bit |

Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods

Last edited by Thilock_Dominus; November 16th, 2009 at 06:29 AM..
Reply With Quote
Reply

Bookmarks

Tags
lord, mod, vampire


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.