|
|
|
|
|
June 1st, 2001, 03:17 AM
|
Sergeant
|
|
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Future progression of the game
Knock, knock. Anyone at home? C'mon give a dog a bone here.
|
June 1st, 2001, 03:49 AM
|
|
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: Future progression of the game
How about this:
------------------
Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games http://www.shrapnelgames.com
[This message has been edited by Richard (edited 01 June 2001).]
[This message has been edited by Richard (edited 01 June 2001).]
[This message has been edited by Richard (edited 01 June 2001).]
__________________
Change is inevitable, how you handle change is controllable - J. Strong
|
June 2nd, 2001, 12:38 AM
|
Sergeant
|
|
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Future progression of the game
Ok, well thats a start. At least I know someone is listening to my ramblings! But... I poke around the shrapnel site a lot, I've seen the new box art already How about a new screen shot? C'mon I'm trying to stir up interest here! Where does development fall now:
| || || || || || || || || || || || || || || || || || || ||
vapor ware 50% Gold
------------------
I know not what course others may take; but as for me, give me liberty, or give me death. - Patrick Henry
|
June 2nd, 2001, 02:42 AM
|
Private
|
|
Join Date: May 2000
Location: PA
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Future progression of the game
Shrapnel certainly has my interest on this title. 101st was a terrific game, and I'm really looking forward to the improvements planned for 82nd.
I've already pre-ordered my copy. Any chance of some real news?
Thanks in advance!
|
June 7th, 2001, 02:46 AM
|
Private
|
|
Join Date: May 2000
Location: PA
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Future progression of the game
Darn... I was hoping for some good news here on the anniversary of the events depicted...
???
[edit: it's still June 6 where I am, by the way]
[This message has been edited by Paul Roberts (edited 07 June 2001).]
|
June 7th, 2001, 03:23 AM
|
|
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: Future progression of the game
BTW check Sarge's latest rant on the home page for some additional info.
------------------
Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
|
June 9th, 2001, 03:29 AM
|
Sergeant
|
|
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Future progression of the game
Wow! So someone does actually listen eh? LOL, thats actually one of the things I really like about Shrapnel. I thought maybe that email got lost to Sarge but thats all I really wanted was one teaser screen shot. Now I ask, was that really so hard? Interesting choice as well I remember the downed gliders in 101st but not any fighters, but it has been a while since I played it. Now as far as Sarge's article goes I don't know HPS and don't worry Matrix games has not gotten any of my money yet. But I think we forgot to mention Battlefront.com, with Combat Mission being their flag ship product I guess. I'd have to say that I'll take good game play over fancy graphics everyday. As long as the graphics are what I would describe as functional I am happy. In addittion I'm certain the G-Force 3 is a nice video card but unitl my lotto numbers hit I'm not spending $500 on it, there just isn't a game I want to play that badly. I read an article on Combat Mission 2 that is suppose to release this fall and while they are recomending a 16mb 3D card at this point, it will still run on a 8mb card. So while they are making use of some of the 3D technology that has come out over the Last few years they are far from the bleeding edge. Which both I and my very old machine think is a great strategy.
------------------
I know not what course others may take; but as for me, give me liberty, or give me death. - Patrick Henry
|
July 13th, 2001, 05:18 PM
|
Private
|
|
Join Date: May 2000
Location: PA
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Future progression of the game
Any news?
I notice that the "Our Games" page at Shrapnel.com now lists a September 2001 release time for 82nd Airborne. Is this just a wish, or is the game on track for that month?
Thanks!
|
July 16th, 2001, 05:05 AM
|
Private
|
|
Join Date: Jul 2001
Location: new orleans, la 70124
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Future progression of the game
Well, since I don't even see a Beta forum fo r AA, I'd say that the September date is a bit hasty.
On an interesting note I saw a brief mention of AA in a computer magazine. It was only a sentence or two but at least that's something. I think it was either in CGW or Computer Games Strategy Plus.
[This message has been edited by Pak40 (edited 16 July 2001).]
|
July 16th, 2001, 09:37 PM
|
|
Major
|
|
Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
Thanks: 28
Thanked 260 Times in 83 Posts
|
|
Re: Future progression of the game
OK, here's the status of All American:
2D Art: 95 % complete. Need to finish interface work only.
3D Art: 95% complete. Interface and opening movie.
Programming: The hold up right now. We lost our progammer.
Realistically, we have about 6-8 weeks work left. Before beta. 3-4 week beta and then gold.
------------------
Tim Brooks
Shrapnel Games
__________________
Tim Brooks
Shrapnel Games
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|