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View Poll Results: Are smaller Non cap-killer fighters a good idea?
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Good idea it will make things more interesting
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3 |
11.11% |
I like small fighters but keep at least capital ship disabling weapons
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3 |
11.11% |
I like 20 gun fighters but no capital ship targeting
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0 |
0% |
I want small fighters for fighter killing and big fighters for capital killing
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10 |
37.04% |
Fighters should be able to target capital ships but have weak guns
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8 |
29.63% |
WHAAAA are you mad keep it the way it is
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3 |
11.11% |
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October 27th, 2004, 01:46 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: An important question to hardcore SEIV strateg
Could catapults fire the bomb fast enough?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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October 27th, 2004, 01:53 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: An important question to hardcore SEIV strateg
If the catapult is not fast enough, then the problem lies in your target, which goes too quickly. Therefore, slow down the target, and all shall be fine.
*Casts the handy "Protection against Hammering" cantrip*
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October 27th, 2004, 02:23 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: An important question to hardcore SEIV strateg
And it depends of the catapult's machinery, really. Spacefaring civilization won't bother with springs and levers. But electromagnetic accelerating catapults are quite another matter.
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October 27th, 2004, 02:25 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: An important question to hardcore SEIV strateg
I think the way ships could launch bombs is by just letting go of them, allowing the bomb to use the momentum of the ship to hit the target, and the ship quickly changes course at the same time. Hence why fighters can "drop" bombs on ships but larger ships can't in MOO2 - a larger ship couldn't change course quickly enough and we'd call that "ramming"
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The Ed draws near! What dost thou deaux?
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October 27th, 2004, 06:52 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: An important question to hardcore SEIV strateg
Quote:
aiken said:
And it depends of the catapult's machinery, really. Spacefaring civilization won't bother with springs and levers. But electromagnetic accelerating catapults are quite another matter.
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mmmm... clockwork starships.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 27th, 2004, 08:22 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: An important question to hardcore SEIV strateg
Tick...tock...tick...Clung...
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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