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February 17th, 2005, 10:08 AM
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Major General
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Re: Capship Mod
Thank you, Kerensky... and as for the full version, I think that 1.00 will be human player ONLY. Maybe it won't be, but I doubt it. In the end, I hope to have a totally different gameplay experience, with very little stock comps left.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 3rd, 2005, 05:01 PM
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Major General
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Re: Capship and Realism Mod Construction
That's my intention. I'm creating an SLV - that's Single-use Launch Vehicle if you didn't know. In other words, a plain old space rocket. And those don't get used twice. So I used a drone for the SLV to assure its disappearance.
edit/add: And I'm using fighters as RLVs - Reusable Launch Vehicles, i.e. space shuttles. Ships will come later as solar sail craft, sleeper ships etc.
Btw, the idea for Realism was originally devised as a part of Capship. Perhaps later I'll combine the two - so you'll start out with Orbital SLVs and later fly COMCAs and perhaps even DCOMCAs between star systems.
edit 2: This means that I'll be working on two mods at a time now - though Realism will go faster. This means that playable/testable uploads will be few and far between. Do not expect any new versions of either mod anytime soon, unless I choose to upload a very preliminary version of Realism for a first look or problem finding.
Also note that BOTH mods require Image Mod Version 24c. Realism does not use 24c pics yet, but I think it will.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 10th, 2005, 04:39 PM
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Major General
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Re: Capship Mod
Thank u... PowerArchiver wouldn't store the directory paths... grrr (I place the mod files directly in the source directories. Stupid, I know, but I do it. I've got six or seven or so FULL INSTALLMENTS of SEIV now (among which are P&N and Proportions). Only one was actually installed, but the rest... simply copied from the basic template.)
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 10th, 2005, 04:50 PM
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Lieutenant Colonel
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Re: Capship Mod
30 years to build one ship......hmmmm YIKES!
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When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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February 12th, 2005, 03:19 PM
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Major General
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Re: Capship Mod
Oh and... is it possible for weapons to have multiple damage types? Like, for an Orbital Thermonuclear Scatterpack ("The Evil Ruler's Best Friend." as taken from the sales folder of the Intergalactic Evil Supermarket, 2413.5 (Intergalactic Evil Supermarket is registered trademark of EvilEmporium, Inc.(EvilEmporium, Inc. is a registered trademark of the Microsoft Corporation.))) you could have normal AND conditions damage type, AND perhaps also a Plague (i.e. radiation sickness). Is that possible?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 12th, 2005, 01:49 PM
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Major General
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Re: Capship Mod
but why do ALL facilities generate shields AND regenerate them at the same rate? This way, glassing a homeworld will be IMPOSSIBLE...
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 12th, 2005, 02:45 PM
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Shrapnel Fanatic
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Re: Capship Mod
Shield regen and shields-from-damage don't work on planets.
PS:
Click "show only latest"
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February 13th, 2005, 06:15 PM
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Major General
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Re: Capship Mod
OK, so I'll split it up.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 13th, 2005, 08:02 PM
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First Lieutenant
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Re: Capship Mod
Something to bear in mind about a leaky armor system, any armor skipping weapons get devalued because they have nothing to skip. However, on the other hand, armor skipping weapons can make a leaky shield system useless because they wind up skipping the shields.
Just a couple points you should know.
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This is the 21st century, right? Then where the hell is my flying car?
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February 10th, 2005, 05:31 PM
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Major General
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Re: Capship Mod
WTF?!? Hadn't Urendi Maleldil (or however you spell it) posted here too? I don't see his post anymore!
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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