|
|
|
|
|
September 2nd, 2009, 03:46 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Gemgen alternative idea.
Quote:
Originally Posted by Micah
Fantomen - Upkeep can be circumvented if you're willing to alchemize your piles of gems for any essential gold purchases and rely on commanders and 0 upkeep summons that won't desert. You'll go more and more negative each turn you get more clams, but it won't matter...obviously this would be more of an end-game tactic, but it doesn't solve the problem.
That much upkeep is also bad for the "natural" clamming nations, since the earlier in the game it is the more painful the upkeep is.
|
Sacred non-commander units don't desert either, so you get to keep them too if you get into negative income. Even regular units don't seem to desert all that quickly.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
The Following User Says Thank You to vfb For This Useful Post:
|
|
September 2nd, 2009, 03:48 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Gemgen alternative idea.
Quote:
Originally Posted by Calahan
Quote:
Originally Posted by quantum_mechani
No, and that also brings up the issue of all those commanders sitting around with no orders mucking up the n key.
|
Ah yes, the eternal question of what to do with mages once research is completed that doesn't involve pressing 'n' several hundred times every turn.
|
Fight.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
September 2nd, 2009, 03:58 PM
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Re: Gemgen alternative idea.
Quote:
Originally Posted by Ironhawk
I think this is a great idea. It directly addresses two major problems with hoarding:
1) Clams are not detectable - fixed
2) Clams could never be destroyed (they would just be moved by lab to a diffent location) - fixed
|
Actually, clams can be destroyed... Armageddon destroys them together with their holders. Lost tons of clams that way recently.
|
September 2nd, 2009, 04:17 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Gemgen alternative idea.
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Calahan
Quote:
Originally Posted by quantum_mechani
No, and that also brings up the issue of all those commanders sitting around with no orders mucking up the n key.
|
Ah yes, the eternal question of what to do with mages once research is completed that doesn't involve pressing 'n' several hundred times every turn.
|
Fight.
|
Good plan.
- "Mages, all of you grab your staves and head northwards towards the battlefront".......
- "Sire, a messenger has just come fresh from the battlefront having ridden for two days to reach us. He reports that our Mages are causing much devastation to the enemies ranks"
- "Excellent".......
- "Sire Sire"
- "What is it?"
- "Some large monsters, presumably under the magical control of our enemy, have just arrived at the castle boundaries, and are breaking through the gates as I speak."
- "Send forth all the castle mages immediately to deal with these pests"
- "But Sire, you sent all our mages to the northern battlefront. There are none in the castle now"
- "Oh Arse"
|
September 2nd, 2009, 05:21 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Gemgen alternative idea.
Yeah but that was basically the only way you could get at them. Now, you can seige/storm the fort where your enemies clams are and wipe them out. Additionally, making them fragile means they are vulnerable to regular remotes: seeking arrow, flames from afar, disease, etc.
Quote:
Originally Posted by Kuritza
Quote:
Originally Posted by Ironhawk
I think this is a great idea. It directly addresses two major problems with hoarding:
1) Clams are not detectable - fixed
2) Clams could never be destroyed (they would just be moved by lab to a diffent location) - fixed
|
Actually, clams can be destroyed... Armageddon destroys them together with their holders. Lost tons of clams that way recently.
|
|
September 2nd, 2009, 09:25 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Gemgen alternative idea.
Quote:
Originally Posted by Ironhawk
Yeah but that was basically the only way you could get at them. Now, you can seige/storm the fort where your enemies clams are and wipe them out. Additionally, making them fragile means they are vulnerable to regular remotes: seeking arrow, flames from afar, disease, etc.
|
Can't you assassinate a clam-holder and take/destroy his clam?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
September 2nd, 2009, 10:09 PM
|
First Lieutenant
|
|
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
|
|
Re: Gemgen alternative idea.
Not if you put them on a scout.
Wrath of God (?) can kill them, too, I think.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|