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June 8th, 2008, 10:32 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Conceptual Balance
So, players know, I believe the latest version of the CB mod is 1.21. Be sure to design your pretenders with the correct mod.
Feel free to email me your pretenders. Please include "RAND" in the subject line so that my email program will send your email to the right folder.
Thanks.
Pasha
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June 8th, 2008, 10:43 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Conceptual Balance
1 water nation?
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June 8th, 2008, 11:00 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Conceptual Balance
Yep. That's because I was expecting to use the Shepards of Creation map that could only fit 1.
If it turns out that players think that 1 water nation is a bad idea, then we could pick a map for land nations, and I will replace the water nation with another land nation.
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June 8th, 2008, 12:41 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Victory Condition
Quote:
PashaDawg said:
Okay. It looks like most players want a victory condition based on VP's in capitals. How many should be controlled to win the game? 5 out of 13?
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7 out of 13 (50%) is good i think. We had similar in the first game and it wasn't too long.
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June 8th, 2008, 12:41 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Conceptual Balance
I'm good with Shepherds of Creation.
Just curious how ppl regard any of the following three maps:
1. Glory of the Gods. MP version.
2. The eight gates (connection gates).
3. The all favorite Orania.
My vote goes for 7 capital VPs. In my experience 5 tends to end game preternaturally (for my taste).
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June 8th, 2008, 02:49 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Conceptual Balance
7 as well
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June 8th, 2008, 03:24 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Conceptual Balance
Fine with 7.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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June 8th, 2008, 04:12 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Conceptual Balance
I'd just like to check with the experienced crowd (that would be you ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it? Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity.
Edit: I'm fine with 7 too.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 8th, 2008, 04:27 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance
Quote:
Amhazair said:
I'd just like to check with the experienced crowd (that would be you ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it? Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity.
Edit: I'm fine with 7 too.
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Nope, I have made an effort to not change magic skills of any mages. I also have not made any items harder to forge, only easier, to avoid 'why can't I forge X' problems. Probably 90% of all changes are simply making things cheaper.
Also: 7 sounds good to me.
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June 8th, 2008, 06:04 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Conceptual Balance
Okay. Sounds like 7 is the magic number for victory!
If folks aren't strongly against the Shepards of Creation map, then I will look into tweaking it for staring positions. Just no one can whine about their starting position.
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