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June 22nd, 2004, 05:32 PM
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Corporal
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Join Date: May 2004
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Re: MP Game - Modded nations only
Hi, I' still a newbi but it seems to me that no one want to plays this game anymore, could we make a dead line where we would start the game maybe on a smaller map to that date?
Skolem
P.S. Graeme do you have tested Lhynn?
will it be ok if I play them?
[ June 22, 2004, 16:33: Message edited by: Skolem ]
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Algebraic geometry seems to have acquired the reputation of being esoteric, exclusive, and very abstract, with adherents who are secretly plotting to take over all the rest of mathematics. In one respect this Last point is accurate. --David Mumford
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June 22nd, 2004, 05:59 PM
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Captain
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Re: MP Game - Modded nations only
Devil Lair and Trollheim IIRC both get the Abysyan slot.
However if we really need to use both of them we can change only the Nations it takes.
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June 22nd, 2004, 06:53 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game - Modded nations only
Quote:
Originally posted by Skolem:
Hi, I' still a newbi but it seems to me that no one want to plays this game anymore, could we make a dead line where we would start the game maybe on a smaller map to that date?
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I still don't have my minimal quota of games, so I'll join in. I need to look at a couple of the mods (ashikawa, Kami, False Dawn, CainehillWins ) but I'll post my choice sometime tonight so the game can get started if desired.
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June 22nd, 2004, 07:24 PM
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General
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Re: MP Game - Modded nations only
Quote:
Originally posted by Skolem:
P.S. Graeme do you have tested Lhynn?
will it be ok if I play them?
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Where would I be able to find this particular mod?
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June 22nd, 2004, 07:35 PM
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Corporal
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Join Date: May 2004
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Re: MP Game - Modded nations only
Quote:
Originally posted by Graeme Dice:
Where would I be able to find this particular mod?
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It's in Liga's web page
http://arrakis.unimo.it/~ligabue/dom2/mods
further information are in the Black moon chr. Thread
Skolem
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Algebraic geometry seems to have acquired the reputation of being esoteric, exclusive, and very abstract, with adherents who are secretly plotting to take over all the rest of mathematics. In one respect this Last point is accurate. --David Mumford
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June 23rd, 2004, 04:15 AM
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Lieutenant General
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Re: MP Game - Modded nations only
Couple of these mods need some tweaks. For instance, False Dawn has a commander with no name (from the description it's a Dream Stalker) which, worse, appears like it's supposed to be ethereal but currently isn't. The description also indicates he's supposed to have a real dagger for a weapon, but he's armed with a fist.
Kami has multiple kitsune troops (Kitsune black and white fox units) with different descriptions, differing resource costs, but identical stats and equipment. Also - a 10 point cost pretender chassis (God of Spirits and Magic) that starts with 30 hit points, 3 Astral, 3 Death, and new paths for 10 points. Slightly unbalanced, it seems to me.
So ... I'll lay claim to Ashikaga for this game - the other two look interesting, but Ashikaga appears polished.
[ June 23, 2004, 03:18: Message edited by: Cainehill ]
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Wormwood and wine, and the bitter taste of ashes.
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June 23rd, 2004, 06:10 AM
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General
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Re: MP Game - Modded nations only
Here's the current player list. If nobody has any other good mods that they'd like to try out, then we could get started fairly soon.
Graeme: Ermor/Thaumaturg
Cohen: Marignon/Knights of Light
Teraswaerto: Ulm/Hoburg Alliance SE
JJ_Colorade: Abysia/Devil's Lair
Skolem: Pythium/Lhynn
Cainehill: T'ien C'Hi/Ashikaga
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June 23rd, 2004, 06:09 PM
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Corporal
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Location: washington dc
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Re: MP Game - Modded nations only
A couple points about the Kami mod: there is a difference between the two foxes - black has a chance of doing an entrapment/tangle vines effect during combat, and the white one has a chance of cursing. I inferred this in their write ups, not stating it straight out, following illwinters style.
And yes, the god is shamefully overpowered. That is because I was just checking out all the features; I myself would not recommend using him either. As I recall, he also produces a couple astrals a turn as well!
True, the graphics stink. I am not an artist, and am sure someone could come up with better. But I had a lot of fun creating that mod, and encourage anyone who has an idea to do one as well.
[ June 23, 2004, 17:12: Message edited by: 1000yd_stare ]
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June 23rd, 2004, 09:07 PM
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General
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Re: MP Game - Modded nations only
Is there anybody that's interested in playing the blood arco mod?
Also, there is a problem with the Devil's lair mod in that it gives a cost to the various demons, which means that they will now require upkeep when summoned.
[ June 23, 2004, 20:11: Message edited by: Graeme Dice ]
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June 24th, 2004, 12:03 AM
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Lieutenant General
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Re: MP Game - Modded nations only
Quote:
Originally posted by 1000yd_stare:
A couple points about the Kami mod: there is a difference between the two foxes - black has a chance of doing an entrapment/tangle vines effect during combat, and the white one has a chance of cursing. I inferred this in their write ups, not stating it straight out, following illwinters style.
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Ah. I saw that the descriptive text was different, but thought that it was Illwinter's other style - writing things up in the flavor text that don't actually have any effect in the game.
Quote:
And yes, the god is shamefully overpowered. That is because I was just checking out all the features; I myself would not recommend using him either. As I recall, he also produces a couple astrals a turn as well!
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Does he? I knew I should have played the Kami mod! The pretender was what almost convinced me to play the theme, but honor got the better of me. Looks like it could be fun to play in SP, but not quite fair for MP. (Then again, all is fair in love and war, so ... )
The dragons and ... shrines looked interesting too, but - 4 katanas all with an attack rating of 3 (or 4)? Struck me they might be able to hit some undead, or things that had been entangled or were unconscious, but otherwise would become exhausted fast without hitting anything. Maybe with a fire-9 blessing - were they sacred? Then again - they're meant for casting.
All in all, it looked interesting - just not quite right for MP. Hmmm. Maybe on the Kitsune, you could give each a new attack / weapon, so that the descriptive text on the weapon mentions chance of curse / entangle?
Quote:
True, the graphics stink. I am not an artist, and am sure someone could come up with better. But I had a lot of fun creating that mod, and encourage anyone who has an idea to do one as well.
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I didn't say a word about the graphics - I know I'd do _far_ worse. Hmmm. Maybe I should do a mod, while I'm still between jobs - mod the Jotuns for Ragnarok, with the Fenris Wolf, Midgard Serpent, and Loki all as either heroes or pretender chassis's. The evil giants of Norse mythology, destined to kill the gods, eat the sun, and have the world as street pizza.
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