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  #1  
Old September 8th, 2008, 08:48 PM
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Default Re: design just ONE province

Couple of ideas-hopefully funny, as opposed to over-powered:

'Land of the Blind'
Plains province: This consists of 12 cyclopes, each equipped with one of the 'Eye' artifacts (so they're blind), and a Hammer of the Mountains. They're led by another cyclops modified to wear a crown, to have 100% Darkvision, and to cast 'Darkness' at the beginning of battle.

2 'Grave of the Ancestors': This is a mountain province containing a single giant head Pretender (as per Mictlan-I forget their names). The giant head Pretender is modified with a Secondform, so that if it's destroyed, it turns into an Ancestral Spirit (as per the Tien'Chi national). This Ancestral Spirit is furthermore modified to produce more Ancestral Spirits, which are themselves modified to produce Ancestral Spirit-producing Ancestral Spirits. The province itself contains 4 Graveyard magic sites.

Thirdly, I'd like to see a forest province named 'Bel'Shamharoth', that would consist of an independent Temple, an 'Ancient Temple' magical site, a group of icthytosians-some modified to have Holy/Blood magic, a handful of bloodslaves, and an Ancient Kraken (named Bel'Shamharoth) with 8 levels in Astral magic, equipped with an amulet of the fish and a ring of regeneration, modified to have only 1 eye (not disabled, just modified in this manner from the standard Ancient Kraken).

So you'd have:
64 blood slaves, just milling around
48 regular Icthys,
32 armoured Icthys, as guards
16 Icthy captains (these might be equipped with Stingers to give some magic weapon support, but it's unnecessary)
8 Icthy captains modified to have 2 Holy magic and 1 Blood magic,
and the ancient kraken itself.

A challenge, admittedly, but not something that would require an alliance of several late-game Nations, I wouldn't think. And a fun Terry Pratchet reference.
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Old September 8th, 2008, 09:35 PM

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Default Re: design just ONE province

In reference to the horrors, in Amos' horror scourge mod I noticed that my horrors would attack each other when I used them together. My theory is that horrors will always attack all units on the battlefield. Of course, giving units horror marks would make the horrors go after them first.
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Old September 8th, 2008, 10:59 PM
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Default Re: design just ONE province

Some interesting ideas but unfortunately modifications of units falls into mods, and is not possible by the map commands we can use here. Basically we can only place things already in the game (sites, units, equipment), name things, and decide which units are gods/commanders/troops/bodyguards.
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Old September 8th, 2008, 11:26 PM
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Default Re: design just ONE province

Well, I have a thought that might get you more "business", as it were. I can't currently look at the names of actual Provinces on the Dom 3 maps, but I know there were some really evocative ones-ones that I've been drawn to take over, just because the Province name made me wonder what was there. If you were to list a selection of those, say half a dozen at a time, and ask people to match the names up with what they think should go there, it might help motivate and inspire people to come up with ideas, since it would give a starting point (and also, allow them to recognise Provinces they themselves have found familiar and/or interesting).

The 'Land of the Blind' (should read 'Country of the Blind', by the way, but I can't edit it any longer) can work just fine as it currently is, if you just ignore the modding suggestions. Same thing with the 'Bel'Shamharoth' Province. I made up both of those before I thought of ideas to mod them. The icthy priests could be replaced by Atlantis priests, or some other suitably "fishy" units.

As far as the 'Grave of the Ancestors', you could replace the single giant head with maybe 3-6 of them, and give each one a skelly spammer amulet, and maybe a MR amulet, too.
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Old September 9th, 2008, 09:55 AM
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Default Re: design just ONE province

Quote:
Originally Posted by HoneyBadger View Post
The 'Land of the Blind' (should read 'Country of the Blind', by the way, but I can't edit it any longer) can work just fine as it currently is, if you just ignore the modding suggestions.
Perhaps "Cave of the Blind", in Cave terrain, in an underground castle. That way you get Darkness without having to mod anything. IIRC cave castles cause darkness but normal caves don't. I think the King inside should have Eye Shield. :P

You could put a host of mechanical men, enlivened statues and such defending the outside of the castle, with another blind Cyclops and an Iron Dragon and perhaps some Troll Kings or something leading them, so that the whole defending force doesn't evaporate with just two deaths.
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Old September 9th, 2008, 03:07 PM
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Default Re: design just ONE province

All those things would be good, Endoperez, but they'd also make the provinces quite a bit more powerful than is really necessary. I think Gandalf wants some lighter weight independents-things that make sense that they'd be there, or are fun and interesting, but don't take a late-game alliance to beat.
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Old September 9th, 2008, 03:25 PM
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Default Re: design just ONE province

Quote:
Originally Posted by HoneyBadger View Post
All those things would be good, Endoperez, but they'd also make the provinces quite a bit more powerful than is really necessary. I think Gandalf wants some lighter weight independents-things that make sense that they'd be there, or are fun and interesting, but don't take a late-game alliance to beat.
There'd be one army outside the castle, and a second inside it. The outside forces would be mechanical men and such; they are tough, but that's not too bad when the battle isn't fought under darkness. The Cyclops would be inside the castle, just like in your original idea.
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Old September 9th, 2008, 03:47 PM

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Default Re: design just ONE province

Elephant Graveyard....

Respawning Long Dead elephants with the Elephant King able to protect them.

Site gives Ivory (100 gold), 2 death gems. Can only be found in +heat forest.

Elephant King scripted for flight and etherealness on the undead, trampling elephants. Plus if he raises dead he gets more elephants.
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Old February 25th, 2009, 08:34 PM
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Default Re: design just ONE province

Time for a
We now have online games running which automatically incorporates the SemiRandom program.
http://www.dom3minions.com/HostedGames.htm
And I would like to also incorporate the SemiRandom feature of giving the AIs logical gods/scales.

We need more provinces. More variety.

And more gods. At the moment we have A GOD for each of the middle era nations. But we need early and late nations, and some variety in the middle era.

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the Socializing Soloist, the Mad Mapper and the Minimalist Modder, the Lord of Chaos, the Prophet for Random, Experimenter of Extremes, He Who Will Not Normalize Standardize Specialize (or Finalize), He Who Public Domains All.
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  #10  
Old February 26th, 2009, 09:35 AM
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Default Re: design just ONE province

Quote:
Originally Posted by Gandalf Parker View Post
And more gods. At the moment we have A GOD for each of the middle era nations. But we need early and late nations, and some variety in the middle era.
Not that I want to toot my own horn, but all the .GOD files I submitted were for late age, and so I believe there should now be at least 2 for each nation in LA. Of course, you may have opted not to use one or another set (one set was "purchasable" at the vanilla point cost, if Imprisoned, whereas the other set was not.)

More would be definitely be better though :-)
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