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  #21  
Old July 6th, 2002, 02:11 PM

Lemmy Lemmy is offline
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Default Re: Can space yards (bases) be transported ...

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I'd also like to be able to build multiple space yards on planets, with the same result. I don't care about multiple build queues, but the speed would be worth it.

Perhaps, for a mod, a "Space Yard Expansion" component / facility, that adds SY rate to pre-existing space yards (and adds slight repair capacity as well), without functioning as a space yard itself ... ? Say, extend the Space Yard tree, and get SY Expansion I through III, each one good for ... um ... 1/4 to 1/2 as much as a SY of the same rating, both in terms of production and in terms of repair?
I believe SJ found a way to do this, SE4 won't allow you to build a new facility with the space yard ability if there is one present, but it will allow you to upgrade a facility to another facility with the space yard ability.
So you would have to mod a facility without the spaceyard abilty, and let that be upgradeable to a space yard facility.
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  #22  
Old July 7th, 2002, 01:59 AM
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Pax Pax is offline
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Default Re: Can space yards (bases) be transported ...

Oh, as for *moving* bases, here's an odd observation: apparently you can equip Bases with Emergency Propulsion units.

No clue if it'll MOVE them, but apparently you can at least *assign* them.

Then again you can assign supply-Category components to base designs too, and don't have ANY real use for 'em. *shrug*

It'd be nice though, to be able to build a base that can "nudge" itself ot a new location upon completion. 8)
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