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  #21  
Old August 25th, 2006, 11:31 AM
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PashaDawg PashaDawg is offline
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

So, should we try starting the game this weekend, or should we wait until Monday or Tuesday?

Folks should send me their email addresses via private messages. (I have djo's email already.) I will then respond with an email.

Any map preferences?

Pasha
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  #22  
Old August 25th, 2006, 11:45 AM
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

I'm willing to start now, as long as we have 4. I think I counted 4. I'll send you my email, and I'll wait to send my pretender once you request it. I have some time off later this evening, and that should give me time to adjust my strategy and make my pretender.

=$=
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  #23  
Old August 25th, 2006, 06:25 PM
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

Ok. Maybe we can start the game on Saturday. I will send out an email to all players tonight and then you can send me your pretenders.

I assume all players know to send me the .2h file from their "newlords" folder. The mods should be on when you create your pretender.

We need to pick a map that would be good for 5 players, including 1 water nation.
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  #24  
Old August 25th, 2006, 07:32 PM
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

Everyone is agreed on CB5.4, right?

As for maps...Urgaia would work. Argaia has some frustrating connections, so I'd avoid it. Sundering has special sites, so also not so good for MP. Has anyone tried Albatha? Or Brittain?
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  #25  
Old August 25th, 2006, 08:19 PM

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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

Quote:
BigJMoney said:
Productivity halved?
Gold income from productivity was doubled, recources from productivity increased by 50%.
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  #26  
Old August 25th, 2006, 09:26 PM
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

Quote:
quantum_mechani said:
Quote:
BigJMoney said:
Productivity halved?
Gold income from productivity was doubled, recources from productivity increased by 50%.
Ah man, I hate dyslexia. I triple checked that to make sure it said what I thought it did. Thank you for pointing this out to me. It actually helps Ulm quite a bit :-) That 6% decrease in gold won't hurt too bad, but a 15% increase in productivity will be graciously accepted.

=$=
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  #27  
Old August 25th, 2006, 10:15 PM
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

Quote:
BigJMoney said:
Quote:
quantum_mechani said:
Quote:
BigJMoney said:
Productivity halved?
Gold income from productivity was doubled, recources from productivity increased by 50%.
Ah man, I hate dyslexia. I triple checked that to make sure it said what I thought it did. Thank you for pointing this out to me. It actually helps Ulm quite a bit :-) That 6% decrease in gold won't hurt too bad, but a 15% increase in productivity will be graciously accepted.

=$=
Gold is doubled from the mod. =) So that'll be a 6% INCREASE.
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  #28  
Old August 25th, 2006, 10:47 PM
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

Quote:
djo said:
Everyone is agreed on CB5.4, right?

As for maps...Urgaia would work. Argaia has some frustrating connections, so I'd avoid it. Sundering has special sites, so also not so good for MP. Has anyone tried Albatha? Or Brittain?
Yes. I think we have decided on CB 5.4 (the complete set).

I have played on Albatha several times. (It is available on Illwinter's map page for Dom II) I like it, and it would give R'lyeh plenty of water to slosh around in. I'd be up for that. (I have not found any defects in the map, but I am not particularly observant.)

Pasha
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  #29  
Old August 25th, 2006, 11:30 PM
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

I vote 60% magic sites =).
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  #30  
Old August 26th, 2006, 12:46 AM
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Default Re: 3.0 Gold Waiting Game - Short PBEM (Open)

I support the vote.
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There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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