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  #21  
Old December 11th, 2003, 10:24 PM

johan osterman johan osterman is offline
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Default Re: Joonie Questions Here

Defender allways goes first.
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  #22  
Old December 13th, 2003, 12:26 AM

Joonie73 Joonie73 is offline
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Default Re: Joonie Questions Here

LOL, a level 42 water mage pretender really does sickening damage with Niefel flames.
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  #23  
Old December 13th, 2003, 12:44 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Joonie Questions Here

Quote:
Originally posted by Joonie73:
LOL, a level 42 water mage pretender really does sickening damage with Niefel flames.
42

I have to assume that Joonie is disturbed.
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  #24  
Old December 13th, 2003, 01:51 AM

Joonie73 Joonie73 is offline
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Default Re: Joonie Questions Here

ROFL. It was turn 471 on the biggest map. I have had the AI players pretty much beat for over 100 turns so I just decided to kinda sit and see how much I can empower my pretender, LOL.

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Joonie73:
LOL, a level 42 water mage pretender really does sickening damage with Niefel flames.
42

I have to assume that Joonie is disturbed.

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  #25  
Old December 30th, 2003, 03:18 PM
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Niefelson Niefelson is offline
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Default Re: Joonie Questions Here

Good gawd!!!
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  #26  
Old December 30th, 2003, 03:48 PM
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Wauthan Wauthan is offline
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Default Re: Joonie Questions Here

Is trampling from flying units calculated differently? I'm having mixed success with "awakened" trampling units equipped with boots of flight. They seem to go down faster than regular.

'Nother question that came up. What is the best strategy for item crafting? Making elites even stronger or massproducing cheap items for low tier recruits? How do you deal with the poor precision of new recruits? When given "spell items" they tend to zap empty spaces, my troops or even eachother rather than the enemy.

[ December 30, 2003, 14:42: Message edited by: Wauthan ]
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  #27  
Old December 30th, 2003, 05:09 PM

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Default Re: Joonie Questions Here

A follow-up question on immortals...

I'm fighting Man at their castle...I killed their vampire queen when Man foolishly sent it in to recapture Marignon's capital...before Marignon was defeated...in Marignon's dominion.

I lay seige to Man's capital with a mid-sized army, probably not big enough to take the castle due to all those longbows...thank goodness for shields.

The big castle stormers are on the way...of course the vampire queen gets called back.

I saw that there was no dominion there the turn before she was called pack...neither my dominion nor Man's...I have 3 preachers and 2 prophets there (Man's prophet castellan has been enslaved and is now a bodyguard to my archtheurg prophet. Hehe.).

The turn she is called back and killed, there is still neither my dominion nor Man's there. But for some reason she doesn't stay dead and is now a castle defender. This isn't a huge big deal since she only has 1 blood magic now...and of course her ethereal unit properties...that huge army on the way will wipe her out.

But is this the way it's supposed to happen? I thought you had to die in friendly dominion to come back if you were immortal. Or does your home province and no dominion, friendly or unfriendly, count?
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  #28  
Old December 30th, 2003, 05:24 PM
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Default Re: Joonie Questions Here

>This isn't a huge big deal since she only has 1 blood magic now...

If she was coming back via immortality she wouldn't lose skill. The nation must be getting her back the normal way, by having priests pray.
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  #29  
Old December 30th, 2003, 05:30 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Joonie Questions Here

She did die that one time in Marignon...

My point was...she reappeared by having her priests pray and died again. This time in zero dominion. But she's a castle defender the very next turn (astral window). I was seiging her castle when she was called back.

She did lose magic skills the time I killed her in Marignon. (And 1 blood is effectively zero because I really don't think she has any blood slaves. (smile))
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