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  #21  
Old June 1st, 2001, 03:17 AM

jars_u jars_u is offline
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Default Re: Future progression of the game

Knock, knock. Anyone at home? C'mon give a dog a bone here.
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  #22  
Old June 1st, 2001, 03:49 AM
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Default Re: Future progression of the game

How about this:



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Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games http://www.shrapnelgames.com

[This message has been edited by Richard (edited 01 June 2001).]

[This message has been edited by Richard (edited 01 June 2001).]

[This message has been edited by Richard (edited 01 June 2001).]
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  #23  
Old June 2nd, 2001, 12:38 AM

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Default Re: Future progression of the game

Ok, well thats a start. At least I know someone is listening to my ramblings! But... I poke around the shrapnel site a lot, I've seen the new box art already How about a new screen shot? C'mon I'm trying to stir up interest here! Where does development fall now:

| || || || || || || || || || || || || || || || || || || ||
vapor ware 50% Gold

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I know not what course others may take; but as for me, give me liberty, or give me death. - Patrick Henry
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  #24  
Old June 2nd, 2001, 02:42 AM

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Default Re: Future progression of the game


Shrapnel certainly has my interest on this title. 101st was a terrific game, and I'm really looking forward to the improvements planned for 82nd.

I've already pre-ordered my copy. Any chance of some real news?

Thanks in advance!
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  #25  
Old June 7th, 2001, 02:46 AM

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Default Re: Future progression of the game

Darn... I was hoping for some good news here on the anniversary of the events depicted...

???

[edit: it's still June 6 where I am, by the way]

[This message has been edited by Paul Roberts (edited 07 June 2001).]
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  #26  
Old June 7th, 2001, 03:23 AM
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Default Re: Future progression of the game

BTW check Sarge's latest rant on the home page for some additional info.

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Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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  #27  
Old June 9th, 2001, 03:29 AM

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Default Re: Future progression of the game

Wow! So someone does actually listen eh? LOL, thats actually one of the things I really like about Shrapnel. I thought maybe that email got lost to Sarge but thats all I really wanted was one teaser screen shot. Now I ask, was that really so hard? Interesting choice as well I remember the downed gliders in 101st but not any fighters, but it has been a while since I played it. Now as far as Sarge's article goes I don't know HPS and don't worry Matrix games has not gotten any of my money yet. But I think we forgot to mention Battlefront.com, with Combat Mission being their flag ship product I guess. I'd have to say that I'll take good game play over fancy graphics everyday. As long as the graphics are what I would describe as functional I am happy. In addittion I'm certain the G-Force 3 is a nice video card but unitl my lotto numbers hit I'm not spending $500 on it, there just isn't a game I want to play that badly. I read an article on Combat Mission 2 that is suppose to release this fall and while they are recomending a 16mb 3D card at this point, it will still run on a 8mb card. So while they are making use of some of the 3D technology that has come out over the Last few years they are far from the bleeding edge. Which both I and my very old machine think is a great strategy.

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  #28  
Old July 13th, 2001, 05:18 PM

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Default Re: Future progression of the game


Any news?

I notice that the "Our Games" page at Shrapnel.com now lists a September 2001 release time for 82nd Airborne. Is this just a wish, or is the game on track for that month?

Thanks!
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  #29  
Old July 16th, 2001, 05:05 AM

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Default Re: Future progression of the game

Well, since I don't even see a Beta forum fo r AA, I'd say that the September date is a bit hasty.

On an interesting note I saw a brief mention of AA in a computer magazine. It was only a sentence or two but at least that's something. I think it was either in CGW or Computer Games Strategy Plus.

[This message has been edited by Pak40 (edited 16 July 2001).]
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  #30  
Old July 16th, 2001, 09:37 PM
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Default Re: Future progression of the game

OK, here's the status of All American:

2D Art: 95 % complete. Need to finish interface work only.

3D Art: 95% complete. Interface and opening movie.

Programming: The hold up right now. We lost our progammer.

Realistically, we have about 6-8 weeks work left. Before beta. 3-4 week beta and then gold.





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Tim Brooks
Shrapnel Games
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