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April 11th, 2009, 03:19 PM
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BANNED USER
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Re: New pretender: Deep Dagon
Option B:
Cost 125
Size 6
Hit Points 260
Strength 32
Protection 16 + 2
Attack Skill 16
Defense Skill 8 - 2
Precision 8
Morale 30
Magic Resistance 18
Encumbrance 4
Move 1/6
Age 3000+(5000)
Leadership 20/20/20
Amphibious, Fear +2, ColdRes 100, PoisonRes 100, Darkvision 100
2 hands, head, body, feet, 2 misc
Dominion: 3
New Path Cost: 80
Weapons: swallow, claw
Compare to the worm: Area attack, better slots, better resistances, better hp, better fear.
No regen.
Seems about right.....
My suggestion if you want to keep magic would be you'd have to tone him down a lot in hp etc. Perhaps 95 hp with size around 4.
Its not just the magic paths - its the combination of paths. Earth / water are very strong bless paths.
Thematically, Fire/Water would fit well with your fire and cold resistance - but again strong bless paths.
Compare Monster Fish with PoD - one of the popular chassis, at the same point cost. You're proposing better paths than POD, AND more hitpoints, AND better expansion capability - capable of solo expansion on turn one with a high dominion boosting his hp by 26/candle as well as his damage.
So please don't take it like I'm raining on your parade - its a great job, and much better than I can do on graphics. I'd love to include him in my ABM Pretenders - but too strong still = )
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April 11th, 2009, 03:01 PM
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Lieutenant General
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Re: New pretender: Deep Dagon
I'll admit perhaps I was trying to do too much with a single pretender
it's usually the case with modding.. most mods are overpowered or on the top of the balance so to say.. not much are underpowered.
I think your changes are nice and the graph good. PPLZ playing atlantis should give this one a thought.
Personally I'd say you should make a mid-high level summon of this guy too (lower stats of course) I think atlantis can use it
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April 11th, 2009, 09:34 PM
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Private
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Re: New pretender: Deep Dagon
Yeah, balancing can be a real pain. Makes me feel for the fine folk who have to do it for a living. I think I've done just about all I'm going to with this guy, so if anyone wants to make their own changes or include him in another mod, go for it. Thanks for all the input and compliments regarding the art, though I feel whoever made the stock monster fish sprite deserves most of the credit there. If I do more Dominions modding work in the future, I'll be sure to post it here. I'll still probably be lurking (in the deeps?), if anyone has anything else they want to add.
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April 12th, 2009, 02:48 PM
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National Security Advisor
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Re: New pretender: Deep Dagon
It's a great first try at modding. Creating new nation-spesific pretenders must be the easiest way to start, I remember doing that as my first project as well.
And yes, balancing is definitely the most difficult thing in modding.
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April 12th, 2009, 04:49 PM
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Second Lieutenant
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Re: New pretender: Deep Dagon
Wayward: Why does the Deep Dagon have a Dominion of 1, while the (normal) Dagon have a Dominion of 4?
I think this version may be a bit 'overnerfed'.
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April 12th, 2009, 05:39 PM
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Re: New pretender: Deep Dagon
Vedalken:
Probably since it was a suggestion from very smart people, his version had a higher dominion originally.
To continue my reply on your post I'm forced to say the following though: saying a unit is overnerfed compared to another just based on one stat is sort of silly. Most pretenders have a lower dominion than the Dagons 4 but still I see them used more.. is everyone using overnerfed pretenders or is there more to it.
To answer my own (pretty retorical) question: no most people actually play with the strongest pretenders available to them and often those do not have dominion 4.
How can that be you ask?? It is so because pretenders have a miriad of other statistics some of which are at least of equal importance, strenght and or usefullness. If you look closer at both pretenders you will probably notice that the Deep Dagon has several thinks going for it.. I will leave it for you to figure out which ones I'm aiming at since I would hate to be patronizing.
Greets,
Aezeal
hmmm was this really necessary? ah well...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 12th, 2009, 05:43 PM
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Lieutenant General
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Re: New pretender: Deep Dagon
another thing for Wayward : I would increase his leadership value though. I'm not sure if it's usually a fixed value but I think it usually is and pretty high at that. Fitting for a pretender I think. I greatly applaud your insight to be able to nerf your pretender a bit but on this I would give him a lil boost.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 12th, 2009, 06:50 PM
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Second Lieutenant
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Re: New pretender: Deep Dagon
Why would Cold Resistance make more sense than Fire Resistance for a sea creature?
Water doesn't go below freezing (and ice floats, so the coldest "water" goes on top).
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April 13th, 2009, 01:15 AM
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BANNED USER
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Re: New pretender: Deep Dagon
Quote:
Originally Posted by Redeyes
Why would Cold Resistance make more sense than Fire Resistance for a sea creature?
Water doesn't go below freezing (and ice floats, so the coldest "water" goes on top).
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Perhaps because fire doesn't exist under water? Difficult (not impossible of course - this is magic) to get resistant to something if it doesn't commonly occur.
Besides as a matter of physics in an ice/water mixture, both the water and the ice are at a temperature of 32 degrees.
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April 15th, 2009, 06:09 PM
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Re: New pretender: Deep Dagon
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by Redeyes
Water doesn't go below freezing (and ice floats, so the coldest "water" goes on top).
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Besides as a matter of physics in an ice/water mixture, both the water and the ice are at a temperature of 32 degrees.
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...and 32 degrees is not _below_ freezing point. By definition, water cannot have a temperature below its freezing point (although if you try extremely hard you can get it below zero centigrade/32 F. Brine freezes at noticeably below zero anyway).
It's worth noting that air is a rather good insulator, by the way. Cold water strips heat away from you much quicker than cold air, and hot water damages you faster than air at the same temperature. Since abyssal vents present both extremes of temperature to the life forms that inhabit them (and they're probably the best place to be at that depth if you're a large organism and like eating), a degree of both FR and CR seems pretty reasonable.
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