.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #21  
Old March 1st, 2005, 08:46 PM

msew msew is offline
Corporal
 
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
msew is on a distinguished road
Default Re: Team Game Starting

Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.

Rabe
Well so far there have been no over laps in nation picking.

What nation are you wanting to play?
Reply With Quote
  #22  
Old March 1st, 2005, 08:47 PM

msew msew is offline
Corporal
 
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
msew is on a distinguished road
Default Re: Team Game Starting

Quote:
rabelais said:

I suggest random teams to make it a level playing field for those of us, who are rusty or new to the team concept.


heh I think this is first time for all of us.
Reply With Quote
  #23  
Old March 1st, 2005, 09:04 PM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: Team Game Starting

Quote:
msew said:
Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.

Rabe
Well so far there have been no over laps in nation picking.

What nation are you wanting to play?
Depends what is available. I'd love Jotun, for example. They do start fast.

I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.

Rabe
Reply With Quote
  #24  
Old March 2nd, 2005, 03:58 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Team Game Starting

Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
Reply With Quote
  #25  
Old March 2nd, 2005, 05:08 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Team Game Starting

Houserule Lifedrain
As you can't take it away from them, it would mean banning a whole lot of units, ok, some units. What I'm against.

AFAIK all(?) those units have range-0 as they attack "bare-handed". That gives other units the chance to repel, and damage isn't that high as well (STR I think, while all life drain weapons are at least at STR+3..)

It would mean banning the spell as well, what can only be done for the first 5 turns of combat, so it wouldn't work.


suggested houserule: No bane venom charm !
It's still bugged and gives Exp for killed civilians..


Map choice
I would prefer 12 prov/player as well (72 overall), but how many maps are there in that size?
Mmmh, I could do a special version of Parganos - by cutting of some provinces from the upper edge !?

game settings proposal
Indies 7+, research at least difficult, sites 45-

My choice of nation:
Either Man, Machaka or TC.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #26  
Old March 2nd, 2005, 05:45 AM

msew msew is offline
Corporal
 
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
msew is on a distinguished road
Default Re: Team Game Starting

Quote:
quantum_mechani said:
Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
natural life drain is fine.

The idea of banning life drain is to stop the silliness of SCs just being utterly unstoppable by themselves. This is basically due the fact the devs are morons and combined hp regen and fatigue regen into one ability called: "Lifedrain"
Reply With Quote
  #27  
Old March 2nd, 2005, 05:47 AM

msew msew is offline
Corporal
 
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
msew is on a distinguished road
Default Re: Team Game Starting

Quote:
rabelais said:

I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.

Rabe

people have just been listing what they want to play.


i.e. if there are no overlaps then we don't have to do a run off / random choice etc etc
Reply With Quote
  #28  
Old March 2nd, 2005, 07:10 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Timing

Timing:
Ok, I have a really important question: when are we playing on Sunday? So that people can know when to show up in irc. I would propose:

11:00am Pacific Time (PT)

Which works out to 2pm for east coast US and 8pm for Arralen (who is +1 GMT I believe?).

IRC:
Additionally, I have noted that everyone is posting regularly except for GriffinOfBuerring. I PM'd him yesterday to see if he had an irc client (i know everyone else does) but I havent heard back from him. As this is a team game, we can't handle 1 player deciding not to show up...

Maps:
Also, about maps: doesnt Aran only have 80 provs? 100 maybe? I cant check right now. How many does Sundering have?

Teaming:
I propose that we play a 3x3 team game. With only 2 teams, there will be no double-teaming, or waiting around clamming/fetishing for hundreds of turns. It will just be a straight up slugging match!
Reply With Quote
  #29  
Old March 2nd, 2005, 09:21 PM

msew msew is offline
Corporal
 
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
msew is on a distinguished road
Default Re: Timing

Quote:
Ironhawk said:

Teaming:
I propose that we play a 3x3 team game. With only 2 teams, there will be no double-teaming, or waiting around clamming/fetishing for hundreds of turns. It will just be a straight up slugging match!
agree
Reply With Quote
  #30  
Old March 2nd, 2005, 10:02 PM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: Team Game Starting

Quote:
msew said:
Quote:
rabelais said:

I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.

Rabe

people have just been listing what they want to play.


i.e. if there are no overlaps then we don't have to do a run off / random choice etc etc
Of course. I guess what I meant was, I'd need to know who my partners were, and consult with them before I knew what I was playing.

Then again, maybe I should just get a Wyrm and go to town, but it seems like collaboration is part of the idea

Rabe the Wondering if magic sites are going to be 45ish or ~70 as originally suggested.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.