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June 17th, 2009, 10:57 PM
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BANNED USER
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Join Date: Jan 2006
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Re: inf assault
Actually, those were my Rangers and there was two units in that hex, a Ranger squad and a Law team. If, of course, we are talking about the same firefight. IIRC, both were pinned and made their rally. I left them in the same hex because they still had a rally roll and I wanted the Program to take it. I had planned on moving the zero sized unit out first as a scout, sort of. IIRC, I was stalking one of those HEL Leos along that little ridge line above the lower V-flag cluster. The rifle squad would have gone first, since it is higher up in the que then the Law team.
I can't really say anything about chasing Infantry around the woods with armor since I do it myself every now and then. Afterwards, as I stroll out of the woods, gaily swinging the basket containing my head, I say "NEVER Again". Then a few games later going thru the woods seems better then dodging ATGMs crossing that open spot. After all, there can't be a RPG behind EVERY tree, can there?
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June 18th, 2009, 04:44 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: inf assault
Only one of them made the assault, not both. But since this is game mechanics, I will make sure to remember it for the future.
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That's it, keep dancing on the minefield!
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June 18th, 2009, 05:36 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: inf assault
RPG teams I think dont assault they do not have enough men to have a good chance of pulling it off, fire there weapon instead unless out of ammo.
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June 18th, 2009, 11:27 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: inf assault
Quote:
Originally Posted by Imp
RPG teams I think dont assault they do not have enough men to have a good chance of pulling it off, fire there weapon instead unless out of ammo.
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If I'm not mistaken (and I may well be) ANY infantry unit that has a vehicle pull up adjacent will attempt to assault it.
Game mechanics, no more, no less.
Personally I "love" it when a MBT passes by a sniper and gets killed. How the hell one guy with a sniper rifle and a couple hand grenades kills a tank I havn't a clue but I've seen it happen.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 18th, 2009, 11:42 AM
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Sergeant
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Join Date: Oct 2008
Location: Price
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Re: inf assault
Quote:
Originally Posted by C_of_red
I can't really say anything about chasing Infantry around the woods with armor since I do it myself every now and then. Afterwards, as I stroll out of the woods, gaily swinging the basket containing my head, I say "NEVER Again". Then a few games later going thru the woods seems better then dodging ATGMs crossing that open spot. After all, there can't be a RPG behind EVERY tree, can there?
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Been there, done that. Carried my smashed pride and ego out with my head. Did it again.
Quote:
Originally Posted by Imp
RPG teams I think dont assault they do not have enough men to have a good chance of pulling it off, fire there weapon instead unless out of ammo.
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Not that they have to assault to take out a tank. That's part of the problem.
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Originally Posted by Suhiir
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Originally Posted by DRG
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Originally Posted by Suhiir
Weather it effects it "significantly" is somwhat a matter of opinion.
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"Weather" ??
Don
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Hey!
I'm a tech weenie not a spelling champ!
Yeah, yeah, yeah...use a spell checker...
>grumbles<
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That's the worst part. You spelled it right, but it's the blasted homophone (sounds the same, spelled different, deffinition different). Don't worry about it too much. I'm know that I fit into the "bad speller's" catagory and even more of us fit into the "Bad Grammer" group.
Quote:
Originally Posted by Suhiir
Personally I "love" it when a MBT passes by a sniper and gets killed. How the hell one guy with a sniper rifle and a couple hand grenades kills a tank I havn't a clue but I've seen it happen
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He somehow got the gas cap off. Or maybe he shot the HEAT shell that had loaded into the cannon. Oh, oh, oh! I know! He used the can opener on his pocket knife and used it to make a hole in the turret and then threw the hand gernades in! I love this game. Talk about ways to foster your imagination!
Question for anybody out there. As a fairly new player to MBT (playing mostly WW2) What means to you employ to counter AT threats whether (just of you Suhiir ) they be ATGM long shots or RPGs behind trees? Is it how you deploy forces? Scouts attached to your Armoured formations? Nuking everything in front of you with rockets, bombs, shells and HMGs? What works the best for you?
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"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"
Howard Tayer
Last edited by Lt. Ketch; June 18th, 2009 at 11:47 AM..
Reason: various
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June 18th, 2009, 12:04 PM
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Sergeant
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Join Date: May 2007
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Re: inf assault
what should work is a mortar barrage in front of your tanks. pinned troups can not assault. they still have their AT weapons though.
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June 18th, 2009, 12:29 PM
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BANNED USER
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Re: inf assault
No silver bullets Lt. Ketch. What works in one game won't in the next. I can even say what worked last turn might not work this turn.
If you want a 'rule of thumb', Overwatch. Try to put higher experience level units up front. Move that 'point' ONE hex at a time, right clicking thru your frontal arc. You will still get fired at by surprise ever now and then. The key is what happens if you get shot at and survive.
I have an ambush post somewhere ( Blitz, I think) and I'll try for a synopsis her.
1st don't panic.
2nd, don't do ANYTHING yet with the unit that has been ambushed. Take your hand off the mouse and scratch something with it.
Take these steps in order
3.A) see if any other units can fire on the hex you are being ambushed from. Don't need a target or LOS to one, 'Z';'key will do fine, you are trying to get some MORE suppression on the bushwacker. Remember, if the ambush failed, the ambusher has suppression. If another unit has LOS, you prolly can see the bushwacker.
3.B) Rally your ambushed units
3.C) Try moving another units to where the Bushwacker has a LOS, you are trying to break it's target lock.
3.D) Now is the time to select your ambushed unit. If you rallied them, either take a shot or move, or both, what ever seems best to you. This will change according to circumstances.
3.E) blow smoke and run like 'ell.
You can also use a 2man scout section or weapons team in a vehicle with lots of MP's as cannon fodder (ambush fodder? Tripwire Charlie?) by moving them close, 2 or 3 hexes to a potential ambush site and unloading the bait. This will cause SOME units to OP fire. Remember loading and unloading burns MP's equal to the units men ever time, so it affects how far you can go in a turn. I stretch this out by using multiple vehicles and scout teams. 2 or 3 is about the max, which means a scout platoon stays together and scouts 1 axis, which is what you want to do anyway. Plus you need help when you get ambushed, which will happen no matter what.
The only way I can think of to completely avoid being ambushed is to find an opponent that promises not to set any. Or a FNG that doesn't know how. If you do, promise to share them?
Setting an Ambush is too lenghty a topic to get into here and now. Check out some of the tactics guides and see what they have to say.
The key is to not panic, get thru the moment and take advantage of it.
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June 18th, 2009, 01:49 PM
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Sergeant
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Join Date: Oct 2008
Location: Price
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Re: inf assault
Thanks, Valo. I always try to have mortars in my group and this will give them something productive to do.
C_of_Red,
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Originally Posted by c_of_red
No silver bullets Lt. Ketch. What works in one game won't in the next. I can even say what worked last turn might not work this turn.
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I realize this. Heaven knows how many times I've pulled something off to have it blow up in my face the next time. I looking for some of the things that players do for variety's sake, more than for a silver bullet.
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If you want a 'rule of thumb', Overwatch.
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Good rule of thumb. This is something that I certainly need to work on. Thanks for a good step by step on having it happen.
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I have an ambush post somewhere ( Blitz, I think) and I'll try for a synopsis her.
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Thanks for the run down. It is a good refreasher. I use 3E the most. Needless to say, I go through my fair share of smoke gernades
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Remember loading and unloading burns MP's equal to the units men ever time, so it affects how far you can go in a turn.
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I knew that load/unload burned MP but didn't know how much. Thank you for this info.
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The only way I can think of to completely avoid being ambushed is to find an opponent that promises not to set any. Or a FNG that doesn't know how. If you do, promise to share them?
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Sorry, no promises. But at times I consider myself in this catagory.
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The key is to not panic, get thru the moment and take advantage of it.
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I don't know how many are fimilar with Douglas Adams' Hitchhiker Guide to the Galaxy, but your advice is proven in the series. Not that anybody ever follows it, but it's good advice none the less. Thank you.
For anybody else that would like to contribute, I'm looking for ideas and what people are doing out there, not the proverbial cure all. My tactic was to avoid playing MBT all together to avoid the heartache and grief that comes from this, but seeing as it's just too tempting to avoid playing, I have taken to fielding only a few MBTs and other vicheals or playing eras that don't have ATGMs. My current PBEM opponent will tell you when we're done with this game that his T-55s walked all over my infantry company because I didn't have much to counter them. So I am turning to the educated, experienced, and formitable combatants of the forum for what has worked for them.
__________________
"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"
Howard Tayer
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June 18th, 2009, 02:07 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: inf assault
Quote:
Question for anybody out there. As a fairly new player to MBT (playing mostly WW2) What means to you employ to counter AT threats whether (just of you Suhiir ) they be ATGM long shots or RPGs behind trees? Is it how you deploy forces? Scouts attached to your Armoured formations? Nuking everything in front of you with rockets, bombs, shells and HMGs? What works the best for you?
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Probably your best option is to find God & pray
Seriously esp if think you are entering ATGM territory overwatch in the sense of infantry on the ground with a LOS to possible locations, basically everywhere . In ideal circumstances the vehicle does not test the water unless several eyes are there to spot the firer & foot sloggers are best at this.
Once you find it pinning will stop fire or at worst reduce to 1 shot so pull out your vehicle by reversing if need be.
On that point if its untested terrain lead vehicles should never use there last MP as if fired on you are kippered unless pre TI & have dischargers.
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June 18th, 2009, 04:17 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: inf assault
I find that armored HUMMWV's work great for flushing ATGMs.
Their size makes them hard to hit.
Once the enemy MANPADS run low or out of ammo helos seem to make the best overwatch units, and if they're armed they do well at supression too. I always disable any non AT weapons on helos during the enemy turn so they have shots available during mine. And disable their AT weapons as well if I moved them during my turn (if they moved more then a pop-up during my turn they seldom hit).
Since I commonly play the USMC I usually have a fair number of Scout/Sniper teams which are excellent for both spotting and the occasional sniper shot at ATGMs or MGs.
The real "key" is overwatch, overwatch, and more overwatch.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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