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  #21  
Old February 11th, 2005, 04:39 PM
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Default Re: Capship Mod

Please Note: This Is Only A Beta Version. Full Version Not Yet Available.
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  #22  
Old February 11th, 2005, 04:40 PM
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Default Re: Capship Mod

That's Fyron's point, though.

If you put a pictures/races folder into your mod, only the races listed there will be in your mod.
You don't even need to copy the BMPs and TXTs, just have the racename folder for ONLY the races you want to include in the mod.
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  #23  
Old February 11th, 2005, 10:06 PM
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Default Re: Capship Mod

StrategiaInUltima, you are more than welcome to take a look a the mod I was working on. It has some of the same concepts that your's has and I'll probably not go back to it. Strip it out, use anything you happen to like, delete it and tell me to STFU, whatever. Here's a download link.
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  #24  
Old February 12th, 2005, 03:08 AM
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Default Re: Capship Mod

Quote:
StrategiaInUltima said:
Oh, I see. Thnx for clearing that up Urendi

I know, but I wanted some STOCK races NOT to appear in some mods. For example, I don't really like the Eee - with their globular ships. Or the Sergetti. And in one mod I used only several downloaded ST races - not all, but some. (And yes, it WAS an ST mod - but my own one. I knew (a little) about the AT ST Mod, but I just created it anyway. Never really got round to finishing it completely.)

I'll be uploading SectType soon.
If all you have in your Modname\Pictures\Races folder is a Jraenar folder, ONLY the Jraenar shipset will be available.
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  #25  
Old February 12th, 2005, 09:09 AM
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Default Re: Capship Mod

Thank you Nodachi... I am indebted 2 U
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  #26  
Old February 12th, 2005, 09:34 AM
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Default Re: Capship Mod

Erm... Nodachi... I've tried three times, but something's wrong - perhaps with my copy of PowerArchiver or with the file or the disk. When I download it it shows up as being 79kB, and it conitnues to say that when I put it on a disk and transfer it to my own computer (I've got no internet connection on my PC, so data transfer has to happen with disks.) but when I open it, it shows only "changelog.txt" as being 200kB and packed as 400kB, and it won't open or extract. Could you plz make a zipfile of your mod and post it again? Perhaps then it'll work...
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  #27  
Old February 12th, 2005, 01:05 PM
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Default Re: Capship Mod

OK, zip file attached.
Attached Files
File Type: zip 331449-Epic Empires.zip (1.08 MB, 208 views)
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  #28  
Old February 12th, 2005, 01:28 PM
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Default Re: Capship Mod

Thankyou... it looks very promising I'm sure to use some aspects of it...
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  #29  
Old February 12th, 2005, 01:31 PM
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Default Re: Capship Mod

[approx. diameter of eyes: 10 cm, approx. diameter of pupils: 20 angstrom] EEP..... the engines! The engines! [faints]
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  #30  
Old February 12th, 2005, 01:34 PM
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Default Re: Capship Mod

Are you referring to my mod? If so, the engines and control components use scale mounts.
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