.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

View Poll Results: Should treelords have the immobile flag?
Yes 18 54.55%
No 15 45.45%
Voters: 33. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #21  
Old December 23rd, 2005, 10:18 AM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: Treelords in Conceptual Balance

but you should really tone down the gem generation a little. Right now it´s pretty crazy, the n6 treelord pays for itself after only ~8 turns. And then you still have a supersturdy n6 mage.

I´d say remove the misc slots and give them 2 less gems per turn each and they´d be fine.
Reply With Quote
  #22  
Old December 23rd, 2005, 10:19 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Treelords in Conceptual Balance

yah, that sounds about right
Reply With Quote
  #23  
Old December 29th, 2005, 08:26 PM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Treelords in Conceptual Balance

with arm slots they could also wield shields/ weapons. Not usually a problem, since they're nearly immobile, but their stats arent bad at all, and they could be rather nasty fighters. Just a thought.
Pro Immobility, Valandil.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
  #24  
Old January 14th, 2006, 12:01 AM
Emelio Lizardo's Avatar

Emelio Lizardo Emelio Lizardo is offline
Private
 
Join Date: Nov 2003
Location: South of the North Pole
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Emelio Lizardo is on a distinguished road
Default Re: Treelords in Conceptual Balance

If I might make a totally odd suggestion. Since Tree Lords (ents) are notoriously neutral when the spell is cast it should result in a new magic site that is the tree lord. He might decide to ally with you and turn up in a battle, but his real concern is making the forest a safe place for trees. So he add growth and life to the province, pumps vine critters into PD if he likes you, and does attrition attacks on eco unfriendly troops. If you attempt to build a castle in the province he should attack you and make the province independent if he wins. Then he builds for max defense. Give him an enter site option for any nature mage (pluses for druids) that lets you make deals with him.
__________________
Any event, once it has occurred, can be made to appear inevitable by a competent historian.
- Lee Simonson

If you're not part of the solution, you're part of the precipitate.
- Henry J. Tillman
Reply With Quote
  #25  
Old January 14th, 2006, 12:08 AM
Emelio Lizardo's Avatar

Emelio Lizardo Emelio Lizardo is offline
Private
 
Join Date: Nov 2003
Location: South of the North Pole
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Emelio Lizardo is on a distinguished road
Default Re: Treelords in Conceptual Balance

It could be his own chunk of a dying treelord that he is holding, in which case you get an insane treelord with hairy palms. Now that's disturbing. Next we'll have marxists.
__________________
Any event, once it has occurred, can be made to appear inevitable by a competent historian.
- Lee Simonson

If you're not part of the solution, you're part of the precipitate.
- Henry J. Tillman
Reply With Quote
  #26  
Old January 14th, 2006, 06:59 AM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Treelords in Conceptual Balance

Always assumed Dominions was an opiate, really...
Reply With Quote
  #27  
Old January 14th, 2006, 09:38 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Treelords in Conceptual Balance

IMHO Immobile Treelords are pretty useless...and additionnal measures to keep them totally immobile (no misc for example) only make this worse.
And why should they be immobile ? They're trees, but magical ones ! Tolkienite Ents do move eventually, so why Dom Treelords couldn't ? "Natural" explanations such as "trees don't move" are out of place here : did someone ever cross an Ice Devil IRL ? Still I see them in every game I play !
Reply With Quote
  #28  
Old January 14th, 2006, 09:41 AM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Treelords in Conceptual Balance

but the fact that a treelord can go flying around just seems stupid. even in a fantasy game
Reply With Quote
  #29  
Old January 14th, 2006, 09:47 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Treelords in Conceptual Balance

Quote:
shovah said:
but the fact that a treelord can go flying around just seems stupid. even in a fantasy game
Sure, but it's not a Treelord problem ! A flying fountain doesn't make much more sense...
I remember the game where I put 3 Tarrasques on a Flying carpet, I had a good laugh too
Reply With Quote
  #30  
Old January 14th, 2006, 09:59 AM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Treelords in Conceptual Balance

true but does a fountain need roots in the ground?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.