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  #21  
Old December 17th, 2002, 06:54 AM
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Default Re: Gryphin Mod v.3 - Troop Question

Quote:
Originally posted by Gryphin:
President Elect Shang , All coments are always welcome. In terms of helping. Krsqk did find the issue. Your informaiton gives a heads up to other issues. Topic drift works for me.
what is 'XO"?
Geez now I feel bad, I have a really bad habit of thinking everyone knows just what I am saying. I would suppose that it stems from ten years of having the same women finish my sentences. XO is External Ordinance Rack. In my Mod it holds missiles that can only be fired once per combat (reload 30).
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  #22  
Old December 17th, 2002, 08:02 AM
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Default Re: Gryphin Mod v.3 - Troop Question

you know women that talk about external ordinance racks?
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  #23  
Old December 18th, 2002, 02:32 AM
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Default Re: Gryphin Mod v.3 - Troop Question

Quote:
Originally posted by Puke:
you know women that talk about external ordinance racks?
My wife does not have a choice! She must listen to my madness about the computer games I play if she wants me to play her board games. It is a nice trade off.
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  #24  
Old February 17th, 2003, 03:57 PM

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Default Re: Gryphin Mod v.3 - Troop Question

mlmbd,
Thanks for the bump. yes, I will send the latest Gryphin mod post haste.
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  #25  
Old February 18th, 2003, 01:59 AM
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Default Re: Gryphin Mod v.3 - Troop Question

Why not use the "X of these components allowed per ship" restriction?

PvK

Quote:
Originally posted by President Elect Shang:
About the 0 structure comment by krsqk. I found the same problem as I was working on my Personal Mod. I am attempting to create true XO racks and after some work I came to find that a Space Taken of zero and a structure of one with the armor ability does the job like a champ. I am so happy with the way it works and the AI has no problem obaying the guidelines that I have set up for its proper use. This does of coarse mean that if I ever finish and pass my mod out a player could cheat like heck by not following the on screen instructions in the component description but lets face it. Which one of use needs to cheat when given two minutes or less we could create a component called the "Doomsday Gun" that does a bazillion damage or some such insane amount to win the game? Anyway sorry I drifted off but the point is I hope this helps with whatever the component is your are attempting to create.
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  #26  
Old February 18th, 2003, 02:18 AM
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Default Re: Gryphin Mod v.3 - Troop Question

*BUMP*

Gryphin, are we about ready to start testing??

mlmbd
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  #27  
Old February 18th, 2003, 11:59 AM
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Default Re: Gryphin Mod v.3 - Troop Question

Quote:
you know women that talk about external ordinance racks?
Quote:
My wife does not have a choice!
"Hey baby, that's one hell of a nice external ordinance rack you got there."

*Slap!*
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  #28  
Old February 18th, 2003, 04:52 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin, excellent. I can hardly wait. I have lots of time opening up.

mlmbd
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  #29  
Old February 18th, 2003, 05:00 PM

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Default Re: Gryphin Mod v.3 - Troop Question

mlmbd,
Ok, I promise here in front of everybody to email a game turn tonight.
< now I've done it >
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  #30  
Old February 19th, 2003, 04:02 AM

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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin... since i know you read this thread....

That map for Rifts 1....

Fantastic.... I have seen a little bit of it.... Very good....
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