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  #21  
Old July 20th, 2005, 10:01 PM
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Default Re: Stellar Manipulation again..

Renegade 13 said:
"I'm almost positive I've created stars in nebular systems before. Though I could be wrong..."


Possibly because of what someone else mentioned. If the game has to create a homeworld in a game with a limited number of sectors, it will do some strange things. Once during a P&N game, the Sergetti started out in a black hole system, 3 sectors from the center.

What I have seen the TDM Modpack aliens do is destroy all nebulas and then ignite stars in the center, just 'cause they can, I guess. ANd they will also create stars in the center of an organic infestation, maybe that's what you saw?
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  #22  
Old July 20th, 2005, 11:56 PM
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Default Re: Stellar Manipulation again..

Nope, just finished trying to create a sun in a nebula and it doesn't work! BUT that still doesn't mean if your using an edited .txt files or mods for the game that some changes may allow you to end up doing it!
Also I generated a couple of maps and discovered that the sight modifier is random. I had a green Neb. at 4 and a red at 3. Soooo it must be part of a random generation unless the mod your using has again made changes that effect the generator. I forget which .txt file is used for planet generation, I think it's SystemTypes.txt that controls the map generator.
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  #23  
Old July 21st, 2005, 12:58 AM
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Default Re: Stellar Manipulation again..

Also, I don't think nebula's hide stars, warp points, and planets. It's like they're "on the top layer of the image" as it were. In FQM, the nebula system with planets has random storms covering all objects. You need the right level of sensors to see what's underneath, but you know something is there.
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  #24  
Old July 21st, 2005, 06:49 AM
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Default Re: Stellar Manipulation again..

Indeed, nebulas don't hide stellar objects; I got confused with Geo's map where you start with a peculiar ship mining an invisible planet, and somehow thought the planet was hidden because of the nebula.
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  #25  
Old July 21st, 2005, 09:36 AM
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Default Re: Stellar Manipulation again..

OK I did some testing last night again, here's what I found.
There are 2 "types" of nebula.

1. The usual type, described as "system wide storm", these are the ones you can destroy with a ND. there are 5 types(I think this was covered somewhere before). the red ones have a "maximum" obscuration of 5. I belive this means they can have anything up to that. The other four colors have 2 maxed at 3 and 2 maxed at 4. You cannot creat stars here untill you destroy it.

2. There are also some that are actually described as nebula, there are 4 types I believe. They are different from the five standard one everyone is used to. I think they are used only in the "ancient" quadrant type. You cannot detroy them but you can create stars in them. They have a max obscuration of 3 and cut shields by 5000(it says renders shield useless, but the systems text file says 5000). They are also much more colorful that the other kind.

I'll have to check it out to see if any of them hide stars or rings/spheres. I know they hide planets, don't hide warp points (you'd never find your way out, reminds me of a map I made once Only bad part about it is the AI couldn't handle all reaserch being done by finding ruins). Anyway I'll check it out tonight unless someone else wants to confirm it before then.
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  #26  
Old July 21st, 2005, 10:17 AM
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Default Re: Stellar Manipulation again..

That would explain why Renegade 13 and myself remember creating stars in a Nebula. I don't recall if I used the Ancient setting on the galaxy.
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  #27  
Old July 21st, 2005, 10:23 AM
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Default Re: Stellar Manipulation again..

I'll have to check the quadrant text when I get home to see if they show up in any others. I uce clusters usually and I don't recall them in that one but I have seen them in ancient, not sure about the rest yet.
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  #28  
Old July 22nd, 2005, 12:32 AM
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Default Re: Stellar Manipulation again..

Last time I created a star in a system-wide nebula during play, was in a much older version of the game than the current one. But it was possible at one point. There's another obscure reason or two one might want to do so, besides building a ring/sphere-world.

Of course, it used to be possible to move planets, too, until that bug was fixed.

I hadn't heard of the "vanishing star bug" though - what's that? Try to make a ring/sphere-world in a system with many planets, and the star just vanishes with no planet created?

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  #29  
Old July 22nd, 2005, 12:57 AM
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Default Re: Stellar Manipulation again..

Quote:
PvK said:I hadn't heard of the "vanishing star bug" though - what's that? Try to make a ring/sphere-world in a system with many planets, and the star just vanishes with no planet created?
That might be the "vanishing stellar object" bug. Basically, whenever a star destroyer, nebula creator, or black hole creator is used, there is a chance that some seemingly randomly chosen stellar object just disappears. It could be a star, it could be a planet (even a sphereworld), or it could be half of a warp point.
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  #30  
Old July 22nd, 2005, 01:01 AM
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Default Re: Stellar Manipulation again..

Oh WOW... good to know!


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