|
|
|
|
|
April 5th, 2004, 09:06 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
Quote:
Originally posted by Imperator Fyron:
I thought that AIs neither scrap facilities nor retrofit ships.
|
AIs definitly scrap (ships). I dont know about retrofitting.
|
April 5th, 2004, 10:29 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
AI's also retrofit ships. Sometimes way too vigorously. I think this may have been reduced/improved a bit in 1.91.
PvK
|
April 5th, 2004, 10:35 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
Quote:
Originally posted by PsychoTechFreak:
The amount of time to establish is the reason I think about a small amount of reliable (obviously I do not talk about me) players who should be aware of this problem, or would even like this. There are some ways to accelerate the problematic first time frame - where most players seem to quit:
-low research costs
-3 planet start
-medium tech start
|
Well this is a big part of why joining this established PBW game is such a good opportunity! Not only do you get over the establishment stage, but you do so without messing up the research tree, without having fake-o triple homeworlds, and with a real historical lead-up to the current situation, as well as interesting and real starting possessions.
Quote:
What I personally dislike about 99% of the PBW games is to be forced to build alliances, trade techs and all that team wonging stuff that only depends on who to meet first - who else to slay next with combined research power. If this could be disabled (which is not possible) somehow it would probably make up a game to my taste. But I guess it is a minority who would like to play it this way, so I remain to be a typical single role player.
|
It is quite possible to disable trade, and even alliances, and there are people who have the same interests - we just started Limited Resources (Pairs) 3 with PvK Balance mod, for example.
PvK
|
April 6th, 2004, 06:43 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
I'll give the Vikings a shot.
[ April 06, 2004, 17:43: Message edited by: Loser ]
|
April 6th, 2004, 07:01 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
Are there any other openings in this game? I've always wanted to play with the Proportions mod, from what I've heard of it, it's just that I rarely play solitaire anymore...so...any *good* openings in this game?
thanks,
Alarik
|
April 6th, 2004, 07:03 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Players wanted for PBW PvK Proportions Game #1
Quote:
Originally posted by alarikf:
Are there any other openings in this game? I've always wanted to play with the Proportions mod, from what I've heard of it, it's just that I rarely play solitaire anymore...so...any *good* openings in this game?
thanks,
Alarik
|
Alarik, you can have my spot. I took it back over cause it was languishing under AI control. But if you are willing, and Pvk doesn't have an objection, you can have it. The empires centrally located and currently at peace.
EDIT: Of course there's five other spots open. I don't know what shape they are in. Pvk may prefer you take one of those.
[ April 06, 2004, 18:04: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
April 6th, 2004, 07:06 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
Well, I would prefer a decent one at peace to a decent one at war...(having just found out how hard it can be to understand all the machinations involved in jumping in new right in the middle of a war in a certain other game )
thanks,
Alarik
Quote:
Originally posted by geoschmo:
quote: Originally posted by alarikf:
Are there any other openings in this game? I've always wanted to play with the Proportions mod, from what I've heard of it, it's just that I rarely play solitaire anymore...so...any *good* openings in this game?
thanks,
Alarik
|
Alarik, you can have my spot. I took it back over cause it was languishing under AI control. But if you are willing, and Pvk doesn't have an objection, you can have it. The empires centrally located and currently at peace.
EDIT: Of course there's five other spots open. I don't know what shape they are in. Pvk may prefer you take one of those.
|
April 6th, 2004, 09:52 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
Geo, if you'd like to bow out, then I think your empire would be a good one for a new player. It is central, at peace, and seems to be in reasonable shape.
The other choices are:
Enlightened Plague: Central, more or less at peace, used to be strong, but I hear that some people have been pillaging parts of it during several game-years of AI control. I'm not sure if it's still strong, or if it should be re-named the "Unenlightened Carcass" at this point.
Slu'vek Society: Temporal researchers intact and at peace, but not centrally located. They have room to expand and dominate their corner cluster of systems, but are remote to the current conflict and most of the other nations. They could start a war with the Draconians to dominate their cluster, and/or go plunder the currently-uncontrolled Krsqk, or develop warp technology to reach the center.
Krsqk: Buggish race in their own very remote corner cluster of systems. They could go attack the Slu'vek and/or Draconians from a very safe position, or research warp tech and break in from unexpected directions. Or, camp out and probably never be bothered by anyone. The map is really pretty interesting in the amount of choke-points, seas of warpless space, system clusters, and one very long weird warp line going from isolated cluster to isolated cluster across the entire map without stopping.
As mentioned previously, Kobaia and Rex Dominion are barely existant - someone could play them if they want a game where they have very little to do. ;-) Actually the Kobaians could act as space pirates and exiles trying to get their homeworld back (especially since there are some of us trying to give it back to them).
PvK
|
April 7th, 2004, 02:10 AM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
I'll go ahead and take the Daitoon Consortium (Geo's Empire) if that's cool...I figure it'll be in at least decent shape....
thanks!
Alarik
Quote:
Originally posted by PvK:
Geo, if you'd like to bow out, then I think your empire would be a good one for a new player. It is central, at peace, and seems to be in reasonable shape.
The other choices are:
Enlightened Plague: Central, more or less at peace, used to be strong, but I hear that some people have been pillaging parts of it during several game-years of AI control. I'm not sure if it's still strong, or if it should be re-named the "Unenlightened Carcass" at this point.
Slu'vek Society: Temporal researchers intact and at peace, but not centrally located. They have room to expand and dominate their corner cluster of systems, but are remote to the current conflict and most of the other nations. They could start a war with the Draconians to dominate their cluster, and/or go plunder the currently-uncontrolled Krsqk, or develop warp technology to reach the center.
Krsqk: Buggish race in their own very remote corner cluster of systems. They could go attack the Slu'vek and/or Draconians from a very safe position, or research warp tech and break in from unexpected directions. Or, camp out and probably never be bothered by anyone. The map is really pretty interesting in the amount of choke-points, seas of warpless space, system clusters, and one very long weird warp line going from isolated cluster to isolated cluster across the entire map without stopping.
As mentioned previously, Kobaia and Rex Dominion are barely existant - someone could play them if they want a game where they have very little to do. ;-) Actually the Kobaians could act as space pirates and exiles trying to get their homeworld back (especially since there are some of us trying to give it back to them).
PvK
|
|
April 7th, 2004, 12:06 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Players wanted for PBW PvK Proportions Game #1
Would anyone mind if I took over one of these Empires? I am thinking of the Slu'vek Society, as this Empire seems the closest to my own playstyle.
Like Alarikf, I wanted to play a Proportions game, but I did not manage to either find one such game besides this one, or to coerce other players in playing one Proportions game.
Thanks in advance! (I know I should not get in another game, but it seems to be too good an opportunity to let go. *Shrugs*)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|