SUMMARY :
- Victory condition : you win when your target has no planets.
- Ship trading can only take place between similar class ships.
- Spirit of rules prevail on the letter of rules, differences of interpretations shall be handled by Tescosamosa
First,
Victory condition : you win when your target has no planets. Your foe can still have tens of ships, if it has no planets it is dead and you win.
Second,
We all agree that ship gifts is forbidden. But I would like to keep in ship trading as well as pop trading. It can spice the political game.
So what would you think of the following rule :
Ship trading can only take place between similar class ships. Which means a colony ship must be exchanged versus another colony ship, a light cruiser versus another light cruiser and so on.
All rules can be bypassed, and at the end of the game, we will have to
stick to the spirit of the rule rather than the letter of it. That point will be enforced by Tescosamosa (who's gonna get lots of new "friends"

) as a non playing game master.
Third,
PvK, your points are valid, but we cannot enforce every rule in the game due to limitations of SE4. That is why I think it is better to have a "juge" as Tesco to handle the difficult end game. Indeed the end of Paranoia is difficult, you get all players suddenly loosing while just ONE is declared victorious.
Now to my dear friend Nocturnal :
If I have to send in my fleets to stop your enemy and save your ***, I am in NO WAY about to give you anything. I prefer to keep a powerless neighbour that way. And eventually if you are a small empire, you could not support the ships I am giving you.
Remember : you will NEVER help someone because you like him, but just because you don't want to loose.
To se5a
remember that there is no allied victory in this game. And partnership can be a political tool. It was eficiently used in the Last game....
PS : Welcome to Phoenix-D, bla-bla-bla....kill him kick

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[ November 26, 2003, 15:14: Message edited by: Unknown_Enemy ]