.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old March 26th, 2004, 07:18 PM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: "Physical Strength" racial trait

Actually most players do not protect their colonyships with any special means and anybody can steal them. Losing couple of colonyships marks very little in player economy. However, stealing colonyships is good way to make enemies and warships are most definately protected with self destruct device or security station or both. Or at least this is my experience on PBW.

[ March 26, 2004, 17:19: Message edited by: Karibu ]
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #22  
Old March 26th, 2004, 09:12 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: "Physical Strength" racial trait

Quote:
Originally posted by spoon:
Most good players won't leave themselves in a situation where you will be able to steal colony ships from them.
Setting Colony ships to Ram is a good way to keep them from being boarded (with Simu movement). It will at least keep the tech out of others hands.

In Tactical combat mode I have have had one of my colony ships fight and take out a FF and a DD in the same battle. Pretty good for an unarmed ship. Just shows the difference between Tactical battles and Strategic.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #23  
Old March 26th, 2004, 09:35 PM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: "Physical Strength" racial trait

You mean colonyship against frigate and dreadnought? Impressive. How in earth you managed to take them with one colonyship? Btw. tactic of RAM for colonyships is a good idea.

[ March 26, 2004, 19:36: Message edited by: Karibu ]
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #24  
Old March 26th, 2004, 09:55 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: "Physical Strength" racial trait

Quote:
Originally posted by Parasite:
Setting Colony ships to Ram is a good way to keep them from being boarded (with Simu movement). It will at least keep the tech out of others hands.
Yes, ram is definetly better then the default of run away and sit in the corner till boarded.

You are aware I am sure that setting your colony ship to ram is not a fool proof method of avoiding capture. It only works if your ship gets to hit him before he Boards you. With ships of roughly equal speed this will happen approximatly half the time. Less often if your enemy has a speed advantage. So technically it will "at least" make no difference. With luck it will keep the tech out of their hands though. At best your ship might even manage to survive, though heavily damaged.

[ March 26, 2004, 19:59: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #25  
Old March 26th, 2004, 10:28 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: "Physical Strength" racial trait

Quote:
Originally posted by spoon:
quote:
Originally posted by PvK:
... unless you're playing PvK Balance mod ...
Even then, it's free points, just not as many!
Bah!

Quote:
Originally posted by Atrocities:
They be free points. Nuff said.
Bah!



PvK
Reply With Quote
  #26  
Old March 27th, 2004, 02:58 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: "Physical Strength" racial trait

Quote:
Originally posted by Karibu:
You mean colonyship against frigate and dreadnought? Impressive. How in earth you managed to take them with one colonyship? Btw. tactic of RAM for colonyships is a good idea.
Yeah, how did you do that? Were those enemy ships damaged to begin with?
Reply With Quote
  #27  
Old March 27th, 2004, 05:43 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: "Physical Strength" racial trait

DD = destroyer.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #28  
Old March 27th, 2004, 05:48 AM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: "Physical Strength" racial trait

Well, if there was a level 3 cobalt warhead on the colony ship, it could do some pretty good damage to a dreadnought.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.