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March 26th, 2004, 07:18 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: "Physical Strength" racial trait
Actually most players do not protect their colonyships with any special means and anybody can steal them. Losing couple of colonyships marks very little in player economy. However, stealing colonyships is good way to make enemies and warships are most definately protected with self destruct device or security station or both. Or at least this is my experience on PBW.
[ March 26, 2004, 17:19: Message edited by: Karibu ]
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
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March 26th, 2004, 09:12 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: "Physical Strength" racial trait
Quote:
Originally posted by spoon:
Most good players won't leave themselves in a situation where you will be able to steal colony ships from them.
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Setting Colony ships to Ram is a good way to keep them from being boarded (with Simu movement). It will at least keep the tech out of others hands.
In Tactical combat mode I have have had one of my colony ships fight and take out a FF and a DD in the same battle. Pretty good for an unarmed ship. Just shows the difference between Tactical battles and Strategic.
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March 26th, 2004, 09:35 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: "Physical Strength" racial trait
You mean colonyship against frigate and dreadnought? Impressive. How in earth you managed to take them with one colonyship? Btw. tactic of RAM for colonyships is a good idea.
[ March 26, 2004, 19:36: Message edited by: Karibu ]
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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March 26th, 2004, 09:55 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: "Physical Strength" racial trait
Quote:
Originally posted by Parasite:
Setting Colony ships to Ram is a good way to keep them from being boarded (with Simu movement). It will at least keep the tech out of others hands.
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Yes, ram is definetly better then the default of run away and sit in the corner till boarded.
You are aware I am sure that setting your colony ship to ram is not a fool proof method of avoiding capture. It only works if your ship gets to hit him before he Boards you. With ships of roughly equal speed this will happen approximatly half the time. Less often if your enemy has a speed advantage. So technically it will "at least" make no difference. With luck it will keep the tech out of their hands though. At best your ship might even manage to survive, though heavily damaged.
[ March 26, 2004, 19:59: Message edited by: geoschmo ]
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March 26th, 2004, 10:28 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: "Physical Strength" racial trait
Quote:
Originally posted by spoon:
quote: Originally posted by PvK:
... unless you're playing PvK Balance mod ...
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Even then, it's free points, just not as many! Bah!
Quote:
Originally posted by Atrocities:
They be free points. Nuff said.
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Bah!
PvK
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March 27th, 2004, 02:58 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: "Physical Strength" racial trait
Quote:
Originally posted by Karibu:
You mean colonyship against frigate and dreadnought? Impressive. How in earth you managed to take them with one colonyship? Btw. tactic of RAM for colonyships is a good idea.
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Yeah, how did you do that? Were those enemy ships damaged to begin with?
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March 27th, 2004, 05:43 AM
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Captain
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Join Date: Jan 2002
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Re: "Physical Strength" racial trait
DD = destroyer. 
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March 27th, 2004, 05:48 AM
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First Lieutenant
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Re: "Physical Strength" racial trait
Well, if there was a level 3 cobalt warhead on the colony ship, it could do some pretty good damage to a dreadnought.
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Fear the squirrel.
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