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December 1st, 2003, 05:09 PM
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General
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by apoger:
Balance issues and interface issues aside, this is single-handedly killing the game.
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I highly doubt that the speed of the replays is killing the game. You might want to avoid hyperbole if you expect to get a useful response out of any of the developers.
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December 1st, 2003, 05:25 PM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
BRING THE GOOD STUFF BACK!!! WHOS WITH ME?
LET THE REVOLUTION BEGIN!!!
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December 1st, 2003, 05:33 PM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Argitoth:
BRING THE GOOD STUFF BACK!!! WHOS WITH ME?
LET THE REVOLUTION BEGIN!!!
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Heh, that was kind of... uhh.. something.
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December 1st, 2003, 07:53 PM
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First Lieutenant
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Endoperez:
In Dom1, to rename a commander:
In his info screen (right-click opens that), press r. Or maybe shift+r.
And, that was removed because of three armies led by PowerMonger the Frost Father/ Sea Father/ Ice Druid. Or somesuch. You could get your enemy wondering unless he knew all available pretenders. Or because a pretender was renamed!
Only way I can think that would remove the need of this would be if pretenders/prophets etc. were very clearly named in scouting reports, commander types were mentioned in there AND in Hall of Fame. And even then this might not be enough.
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OK - so what about allowing players to rename commanders "internally" (ie, just for their own use), while keeping their "official" names for all Messages to other players?
This would let one rename them based on, say, their intended use, and also make them easy to distinguish (the game doesn't have enough name examples for each nation, and tends to reuse names a LOT!)
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December 1st, 2003, 07:58 PM
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Shrapnel Fanatic
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by apoger:
Balance issues and interface issues aside, this is single-handedly killing the game.
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I highly doubt that the speed of the replays is killing the game. You might want to avoid hyperbole if you expect to get a useful response out of any of the developers. More than that. Examine some of the threads here and you should see a pattern. Johan tends to reply fairly often at the beginning of a thread. As soon as someones "I wish" comes across as "this is whats wrong" then you dont see him anymore. Kristoffer tends to hang around longer trying to turn some of the "its broke" threads into "well Id be glad to hear some specific suggestions" discussions. But some of these threads even the beta-testers and shrapnel (who and around longest) seem to have given up on.
But dont mind me. Im getting the flu and feeling feverish so such impressions are probably way off the mark. Forget I said anything.
[ December 01, 2003, 17:59: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 1st, 2003, 10:28 PM
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Major General
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Re: Adjusting battlespeed / naming commanders
Heh. Once I was startled to find that out of a small five-commander army I had, three were named Eadred. That was a bit strange.
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December 1st, 2003, 11:16 PM
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Shrapnel Fanatic
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Taqwus:
Heh. Once I was startled to find that out of a small five-commander army I had, three were named Eadred. That was a bit strange.
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For a game that does so many "dice roll" type formulas they seem to hate randomness in other areas. Alternating a couple vowel-consonant-vowel comboes in names would go far.
But I do remember that they said early on they were willing to include name files if people would send some that fit the national language. Should be true for Dom2 also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 2nd, 2003, 03:37 AM
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National Security Advisor
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Re: Adjusting battlespeed / naming commanders
Seems to me that maybe it'd be better than the Doms I system to offer a way to skip or accelerate missile and/or spell displays. The main thing that takes time is the pause while long-range arrows fly. Maybe a hotkey to skip to the end of the current flight animation would do the trick.
As for name-changing, it'd be nice to have, and there are a variety of possible solutions.
I'd say the point's been made to IW that people would like these things added, if/when possible.
Personally, I'd like both, though the arrow/battle speed only bugs me near the end of a battle once one side is just running away, at which point I just hit Q. Of course, I seem tend to have more patience than many do.
PvK
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December 2nd, 2003, 03:51 AM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
Well, lets start a list of commander names now. I'll do some for C'tis.
Nassinaz
Kel'tamad
Kurshna
Lattsa
Glektonissah
Ettez'nak
Ebenostakni
I've noticed C'tis names have a lot of East Indian-type names.
[ December 02, 2003, 01:52: Message edited by: Argitoth ]
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December 2nd, 2003, 01:20 PM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by johan osterman:
quote: Originally posted by Pocus:
This has already been hashed and rehashed many time, this issue on battle speed, but as we got no answers if the problem will be solved, we can pretends that IW didnt know how detrimental it is to the game.
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Would you care to spell out what you are implying here? Dont be suspicious, I imply nothing more that what is written (in bad english, I agree). We got a response from you or another member of IW, about the reason why there was no battle speed functionnality, but never got a precision telling us if yes or no the issue was deemed of sufficient importance to IW that in a future patch it should returns, as in dom 1.
It is very detrimental to multiplayer gaming where you need to check battles with keen eyes to understand the subttle mechanisms which were triggered. Should I really wait 15 minutes in a big battle to reach the point were my ice devil was killed, and to understand that he collapsed of fatigure because of excess heat generated by lava warriors, and not because he was hit a single time?
Sure, I can just check the battle summary and draw the false conclusion that he was killed because he was too low on def and/or armor. But if I play like that, I loose 90% of the subttlety of dominions.
Fixing the issue is a question of priority (or lack of), and we dont know if this is an important issue for you (for us, MP'ers it is). We just want this answer.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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