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February 7th, 2004, 02:04 AM
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Sergeant
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Re: Question about Horrors
Quote:
Originally posted by Zen:
And when using GoR has 2 Misc Slots. Good enough for a AMA and a Ring of Regeneration.
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I'd go for unicorn pendant over AMA, it already has ridiculous MR. Why not negate half the hits that are going to get past its etherealness, to make it even harder to overcome regen and life drain? 
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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February 7th, 2004, 02:38 AM
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Corporal
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Re: Question about Horrors
Quote:
Originally posted by mivayan:
I played with wishing for doom horrors, and equipping them with amulet of antimagic and ring of regeneration. I lost one to a province with 50 mandragoras - undead, lifeless(?), 12 attacks doing 33 stun damage (mr negates). Neither life steal or blood vengeance is particulary usefull in that situation. It took a long time, but eventually the doom horror and half the enemies were dead.
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so a lucky pendant is a better choice
i had my doom horror killed by 7 bard. yes...Man Bard,nature 1 magi. Haunted forest+Swarm,repeat*n...horror gone.
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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February 7th, 2004, 02:43 AM
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Corporal
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Re: Question about Horrors
even without slots, a doom horror still could destroy a huge force,something equal to 120HI..
my favorite is a lucky pendant and a rockybird/dancing fork ^^
[ February 06, 2004, 12:47: Message edited by: void ]
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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February 7th, 2004, 10:00 AM
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Re: Question about Horrors
Quote:
Originally posted by void:
i had my doom horror killed by 7 bard. yes...Man Bard,nature 1 magi. Haunted forest+Swarm,repeat*n...horror gone.
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If you have to deal with large amounts of undead, then you would probably be better off summoning archangels with your pearls as a first guess.
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February 7th, 2004, 11:36 AM
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Corporal
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Re: Question about Horrors
It's a SUPRISE. ^^
Never noticed that the haunted forest has been created, and the military report told me that the defenders are "LONGBOW*30"(it's a rich province near enemy' capital, far away from the battleline). It's a good target for a doom horror i believe, so i attack...and lose it.
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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February 9th, 2004, 07:24 AM
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Major General
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Re: Question about Horrors
It's worth mentioning that Doom Horrors appear to cause Bad Events to occur. In my most recent game, after hearing all about Doom Horrors, I set up a Doom Horror Factory where I would mass produce Doom Horrors at 2-3 per turn.
Unfortunately, horrible things would constantly befall the aforementioned province. And the lab would burn down every other turn. Convinced that the AI was somehow responsible for this, I went with my classically heavy-handed overkill approach: I stuck up all of the arcane shielding domes I could cast, 4 or 5 or so. NOTHING was going to get through that.
The woes continued. Often multiple times per turn. I was utterly perplexed, and was planning on reporting this as a bug...right after I finished that game.
It all came to a head at the end game, where my masses of Doom Horrors congregated in massive packs of 20-30 in the home provinces of my enemies....
And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.
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February 9th, 2004, 08:02 AM
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Re: Question about Horrors
Quote:
Originally posted by Norfleet:
And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.
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[ February 09, 2004, 06:02: Message edited by: Kristoffer O ]
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February 9th, 2004, 12:50 PM
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Lieutenant Colonel
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Re: Question about Horrors
Quote:
Originally posted by Norfleet:
It's worth mentioning that Doom Horrors appear to cause Bad Events to occur. In my most recent game, after hearing all about Doom Horrors, I set up a Doom Horror Factory where I would mass produce Doom Horrors at 2-3 per turn.
Unfortunately, horrible things would constantly befall the aforementioned province. And the lab would burn down every other turn. Convinced that the AI was somehow responsible for this, I went with my classically heavy-handed overkill approach: I stuck up all of the arcane shielding domes I could cast, 4 or 5 or so. NOTHING was going to get through that.
The woes continued. Often multiple times per turn. I was utterly perplexed, and was planning on reporting this as a bug...right after I finished that game.
It all came to a head at the end game, where my masses of Doom Horrors congregated in massive packs of 20-30 in the home provinces of my enemies....
And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.
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how many hundreds of turns did you play to have such doom factory?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 9th, 2004, 12:56 PM
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Re: Question about Horrors
Quote:
Originally posted by Pocus:
doom factory?
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I think the correct phrase, given his experience, is "doomed factory". 
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February 10th, 2004, 02:46 AM
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Sergeant
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Re: Question about Horrors
So apparently, Doom Horror isn't just a name. 
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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