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March 1st, 2005, 08:46 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Team Game Starting
Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.
Rabe
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Well so far there have been no over laps in nation picking.
What nation are you wanting to play?
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March 1st, 2005, 08:47 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Team Game Starting
Quote:
rabelais said:
I suggest random teams to make it a level playing field for those of us, who are rusty or new to the team concept.
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heh I think this is first time for all of us.
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March 1st, 2005, 09:04 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Team Game Starting
Quote:
msew said:
Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.
Rabe
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Well so far there have been no over laps in nation picking.
What nation are you wanting to play?
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Depends what is available. I'd love Jotun, for example. They do start fast.
I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.
Rabe
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March 2nd, 2005, 03:58 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Thanked 221 Times in 46 Posts
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Re: Team Game Starting
Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
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March 2nd, 2005, 05:08 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
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Re: Team Game Starting
Houserule Lifedrain
As you can't take it away from them, it would mean banning a whole lot of units, ok, some units. What I'm against.
AFAIK all(?) those units have range-0 as they attack "bare-handed". That gives other units the chance to repel, and damage isn't that high as well (STR I think, while all life drain weapons are at least at STR+3..)
It would mean banning the spell as well, what can only be done for the first 5 turns of combat, so it wouldn't work.
suggested houserule: No bane venom charm !
It's still bugged and gives Exp for killed civilians..
Map choice
I would prefer 12 prov/player as well (72 overall), but how many maps are there in that size?
Mmmh, I could do a special version of Parganos - by cutting of some provinces from the upper edge !?
game settings proposal
Indies 7+, research at least difficult, sites 45-
My choice of nation:
Either Man, Machaka or TC.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 2nd, 2005, 05:45 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Team Game Starting
Quote:
quantum_mechani said:
Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
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natural life drain is fine.
The idea of banning life drain is to stop the silliness of SCs just being utterly unstoppable by themselves. This is basically due the fact the devs are morons and combined hp regen and fatigue regen into one ability called: "Lifedrain"
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March 2nd, 2005, 05:47 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Team Game Starting
Quote:
rabelais said:
I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.
Rabe
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people have just been listing what they want to play.
i.e. if there are no overlaps then we don't have to do a run off / random choice etc etc
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March 2nd, 2005, 07:10 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Timing
Timing:
Ok, I have a really important question: when are we playing on Sunday? So that people can know when to show up in irc. I would propose:
11:00am Pacific Time (PT)
Which works out to 2pm for east coast US and 8pm for Arralen (who is +1 GMT I believe?).
IRC:
Additionally, I have noted that everyone is posting regularly except for GriffinOfBuerring. I PM'd him yesterday to see if he had an irc client (i know everyone else does) but I havent heard back from him. As this is a team game, we can't handle 1 player deciding not to show up...
Maps:
Also, about maps: doesnt Aran only have 80 provs? 100 maybe? I cant check right now. How many does Sundering have?
Teaming:
I propose that we play a 3x3 team game. With only 2 teams, there will be no double-teaming, or waiting around clamming/fetishing for hundreds of turns. It will just be a straight up slugging match!
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March 2nd, 2005, 09:21 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Timing
Quote:
Ironhawk said:
Teaming:
I propose that we play a 3x3 team game. With only 2 teams, there will be no double-teaming, or waiting around clamming/fetishing for hundreds of turns. It will just be a straight up slugging match!
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agree
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March 2nd, 2005, 10:02 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Team Game Starting
Quote:
msew said:
Quote:
rabelais said:
I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.
Rabe
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people have just been listing what they want to play.
i.e. if there are no overlaps then we don't have to do a run off / random choice etc etc
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Of course. I guess what I meant was, I'd need to know who my partners were, and consult with them before I knew what I was playing.
Then again, maybe I should just get a Wyrm and go to town, but it seems like collaboration is part of the idea
Rabe the Wondering if magic sites are going to be 45ish or ~70 as originally suggested.
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