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September 20th, 2006, 08:27 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE:V Tips & Tricks
Only a couple have been mentioned. ALLTECH, and MONEY.
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September 20th, 2006, 08:42 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE:V Tips & Tricks
I think there might be more but am not going to confirm or deny it unless oked.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 20th, 2006, 10:54 PM
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Sergeant
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Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
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Re: SE:V Tips & Tricks
Quote:
Atrocities said:
I think there might be more but am not going to confirm or deny it unless oked.
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Not bein' a beta...
RESEARCH gives you 1,000,000 to research points.
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September 21st, 2006, 12:24 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: SE:V Tips & Tricks
It didn't seem to be long before the captured ship started firing. The shuttle flew over. The captured ship started turning, then the enemy attacked it and it got off 2 DUC shots before it exploded. This took about 5 seconds.
Quote:
StarShadow said:
"That just happened to me. Any reason why you can move your planet? Further for the enemy to go?"
Strange, I wasn't able to move mine, only the ships/bases in the sector.
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I read that you could move stuff in sector view so I went to it and moved my ship about. Then I tried the planet and a green square appeared around it like with the ship. So I moved it to the top left corner and my ship to the bottom right. Then I exited with end combat simulation, which I thought was strange, and the game promptly broke down.
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September 21st, 2006, 04:41 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: SE:V Tips & Tricks
By using the `RESEARCH` cheat code, it is possible to exceed the maximum tech level for a research area.
In one game I used the cheat code repeatedly to get tons of research points which I put into Energy Weapons. Because extra research points spill over to the next level, it was enough to get the tech level up to 103 which is 3 levels above the maximum of 100. It looks like the game doesn't check for the maximum level when the points roll over to extra levels.
So even if you don't use the cheat code, if your empire is generating a lot of research points the same thing might happen, in which case it would be a bug.
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September 21st, 2006, 07:04 AM
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Major General
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Join Date: Nov 2000
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Re: SE:V Tips & Tricks
Quote:
Randallw said:
Then I tried the planet and a green square appeared around it like with the ship. So I moved it to the top left corner and my ship to the bottom right. Then I exited with end combat simulation, which I thought was strange, and the game promptly broke down.
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But that happens even if you don't have any planet in the sector to move about - if you hit the "exit combat simulator"-button if you're in fact in sector view, not the combat simulator
When I tried to do this delieberatly for a second time, I wasn't able to find the "exit simulator button" .. either it was deactivated or not present at all?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 21st, 2006, 02:48 PM
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Sergeant
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Join Date: Nov 2000
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Re: SE:V Tips & Tricks
Quote:
Kamog said:
In one game I used the cheat code repeatedly to get tons of research points which I put into Energy Weapons. Because extra research points spill over to the next level, it was enough to get the tech level up to 103 which is 3 levels above the maximum of 100.
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What did that do? Did the formula use the extra levels to make the component more effective, or ignore it, or crash the game?
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September 21st, 2006, 03:00 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: SE:V Tips & Tricks
It didn't actually do very much. In the Research window, it shows Energy Stream Weapons current level = 103. But when you design a ship, the anti-proton beam is only available at level 100, so it does not appear to give you any extra technology above the maximum.
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September 21st, 2006, 03:07 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE:V Tips & Tricks
No, the components themselves have a defined cap that they'll go up to regardless of the level of their prerequisite tech area. However, the exceeding the tech area cap is a bug.
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September 21st, 2006, 03:12 PM
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Sergeant
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Join Date: Dec 2002
Location: U.S.A
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Re: SE:V Tips & Tricks
Can you use a random function in the research/tech tree? Would be interesting if the next level of some arbitrary weapon gave a randomized degree of improvement.
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Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
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