|
|
|
|
|
April 21st, 2010, 02:06 PM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Maggots
@Bananadine: This may be silly, but... isn't a Mound King skeletal? Not much for the maggots to eat, perhaps. Does it do the same effect to soulless, Banes etc?
|
April 21st, 2010, 02:17 PM
|
First Lieutenant
|
|
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
|
|
Re: Maggots
I've seen the effect on a Tartarian Titan (during a recent turn of a multiplayer game) and I've tested on a Mound King today and on a couple of Soulless a few weeks ago. I guess that covers most of the spectrum of basic undead types--lifeless-mindless-never-healing, lifeless-never-healing, and none-of-the-above.
|
April 21st, 2010, 02:26 PM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Maggots
Fair enough.
|
April 21st, 2010, 03:49 PM
|
Corporal
|
|
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
|
|
Re: Maggots
Maybe Im missing something, or cant understand what you guys are saying. The effect of maggots to undead starts with something like 10HP poison dammage the first turn, 9 the second, 8 the 3rd etc, not sure what is the starting exact number but you get the idea. For a total of around 50 HP dammage, no MR roll no nothing. The dammage is represented by the ususal green number showing the poison HP dammage plus the green bar below the unit (this is not natural poison dammage so undeads are not immune). So not sure what you talking about curse of stones or afflictions.
|
April 21st, 2010, 04:23 PM
|
First Lieutenant
|
|
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
|
|
Re: Maggots
I am talking about what I said: When I cast Maggots, the target receives a curse of stones, a curse, an affliction, and no poison damage or poison-like damage.
Has anybody cast this spell very recently, other than me? Maybe I'll test some more but it'd be nice if somebody could help me out. I've seen the weird effect in games that were started before the latest patch, one with some mods and one with no mods. Maybe if I started a fresh, mod-free game under the latest patch, the discrepancy would disappear? Or maybe everybody's Maggots is broken and only I have noticed (because it's just that unpopular a spell).
|
April 21st, 2010, 04:40 PM
|
|
Captain
|
|
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
|
|
Re: Maggots
Anyone know if it stacks? Being "remaggoted" by 5 or so N mages in a short time.
Ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
|
April 21st, 2010, 04:47 PM
|
|
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Maggots
Quote:
Originally Posted by Bananadine
I am talking about what I said: When I cast Maggots, the target receives a curse of stones, a curse, an affliction, and no poison damage or poison-like damage.
Has anybody cast this spell very recently, other than me? Maybe I'll test some more but it'd be nice if somebody could help me out. I've seen the weird effect in games that were started before the latest patch, one with some mods and one with no mods. Maybe if I started a fresh, mod-free game under the latest patch, the discrepancy would disappear? Or maybe everybody's Maggots is broken and only I have noticed (because it's just that unpopular a spell).
|
I have used Maggots in spell testing and seen it work. I have even modded spells that deal non-elematal damage over time. The bug you are having really sounds like a something a mod could accidentally do.
Do you have *any* mods enabled? Remember that some mods don't have banners so be sure to check your mod preferences to be sure.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|
April 21st, 2010, 04:49 PM
|
|
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Maggots
Quote:
Originally Posted by sansanjuan
Anyone know if it stacks? Being "remaggoted" by 5 or so N mages in a short time.
Ssj
|
It should stack. It's just non-elemental damage that is dealt over time. Other than that it works just like any other poison effect and should stack.
|
April 21st, 2010, 05:43 PM
|
First Lieutenant
|
|
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
|
|
Re: Maggots
Quote:
Originally Posted by Burnsaber
I have used Maggots in spell testing and seen it work. I have even modded spells that deal non-elematal damage over time. The bug you are having really sounds like a something a mod could accidentally do.
Do you have *any* mods enabled? Remember that some mods don't have banners so be sure to check your mod preferences to be sure.
|
I started a new game with no mods enabled. When I press Escape in this game, the menu doesn't provide the option to see what mods are active, which according to my understanding means that no mods are active. I quickly researched Maggots and had an empoisoner cast it on a mound king. The result was a curse, a curse of stones, and a feeling like something was missing.
What in the world!
|
April 21st, 2010, 08:51 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Maggots
I can confirm this. No mods.
Curse of Stones effect, curse and the weird affliction.
I've attached a saved test game.
The relevant chunk of the debug log shows casting of Maggots:
Quote:
castspell: cnr51 spl455 (Maggots) vis1 x23 y15 spldmg50
vis 1 xvis 0
Fetch sample '/usr/local/games/dominions3/rawsound/airduct.smp' 8 bits
Loading /usr/local/games/dominions3/army4.trs at 0 (cs 880888)
Flushing trs file 9 from cache
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
blastsqr: unr1738 x23 y15 aoe0 dmg50 eff11 spc1151352960 as10039 al9
affectvic vic851 hv0
hitunit 1738 851 dmg50 spec1151352960 ba1
battle_incheck
blastsqr: unr851 x23 y15 aoe2 dmg5 eff1003 spc640 as10157 al9
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|