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October 13th, 2008, 11:17 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by Edratman
I'm a crusher fan.
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The Crushers aren't going to the Super Bowl this year.
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October 14th, 2008, 02:38 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: usefulness of the high-end Construction summons?
Anyone want to develop a Dom 3 BloodBowl for the win?
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October 14th, 2008, 07:28 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: usefulness of the high-end Construction summons?
[quote=JimMorrison;645463
The Crushers aren't going to the Super Bowl this year. [/QUOTE]
Neither is anyone else I root for.
I'm planning on getting through the Pearly Gates on the strength of my poor choice in rooting interests. Upon declaring that I've been a lifelong long-suffering Jets and Mets fan, I expect most, if not all of my other shortcomings will be absolved. There might even be a sainthood in my future. St. Rat! It's got a nice ring to it.
Who knows, I might even get promoted to Dom3 pretender.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 14th, 2008, 06:26 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: usefulness of the high-end Construction summons?
If you think rooting for the Jets and Mets is hard try cheering the Mariners or Washington State University.
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October 14th, 2008, 06:45 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
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Thanked 40 Times in 36 Posts
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by Tifone
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
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IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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October 14th, 2008, 08:13 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
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Thanked 59 Times in 36 Posts
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by sansanjuan
Quote:
Originally Posted by Tifone
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
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IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
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yeah but it was quite specialized to defeat SC's. I never took part in that battle, and don't know how I wold have prep'd for it, but it retrospect it is quite a common tactic to take down SCs with a commander or two with Standards of the Damned behind some linebacker. The tactic is fairly obvious in that respect, and ppl should have seen it comming.
still in this open situation, where I can make almost anything, it is hard to keep that kind of clarity and think of these simple things. Also, with that strat, the fact that it was a poison golem is almsot irrelevant; they are just simply about the only high prot mindless inanimate non-national commander available. A Marble Oracle or GoR'd Crusher could do the same thing.
I don't think the fact that it won in that situation argues for anything other than that poison golems are good at holding a SoD and beating SCs. However, I can do that much cheaper with a standard commander and something to hold off whatever SC is in question. So the Poison Golem is a good gladiator, it doesn't make them a good unit to use in the big picture.
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October 14th, 2008, 08:30 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: usefulness of the high-end Construction summons?
Crushers have lower MR (12 vs 18), are missing the body slot, and GoR is expensive.
Dai Oni/Svartalfs/Bakemono Sorcs/Harab Elders can easily summon Poison Golems, and so can any D+E PoD or Lich etc.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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October 14th, 2008, 09:45 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by Omnirizon
Quote:
Originally Posted by sansanjuan
Quote:
Originally Posted by Tifone
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
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IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
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yeah but it was quite specialized to defeat SC's. I never took part in that battle, and don't know how I wold have prep'd for it, but it retrospect it is quite a common tactic to take down SCs with a commander or two with Standards of the Damned behind some linebacker. The tactic is fairly obvious in that respect, and ppl should have seen it comming.
still in this open situation, where I can make almost anything, it is hard to keep that kind of clarity and think of these simple things. Also, with that strat, the fact that it was a poison golem is almsot irrelevant; they are just simply about the only high prot mindless inanimate non-national commander available. A Marble Oracle or GoR'd Crusher could do the same thing.
I don't think the fact that it won in that situation argues for anything other than that poison golems are good at holding a SoD and beating SCs. However, I can do that much cheaper with a standard commander and something to hold off whatever SC is in question. So the Poison Golem is a good gladiator, it doesn't make them a good unit to use in the big picture.
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Except they still have a solid antichaffer in the banefire shield. As I understand it, this provides them with crowd control, and the standard allows them thug-control while healing them.
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October 14th, 2008, 09:50 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by sansanjuan
Quote:
Originally Posted by Tifone
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
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IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
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I find this quite shocking. How was that Poison Golem equipped?
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October 14th, 2008, 11:03 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: usefulness of the high-end Construction summons?
I assume boot of quickness + staff of the damed. Plus antimagic stuff.
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