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January 15th, 2009, 11:03 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Casting Globals when 5 are up
That's because when you play against the AI you probably usually have at least 3 of the 5 global slots.
I frequently see the AIs fight over global slots, sometimes for the same spell, sometimes a rivalry between Eyes of God/Dark Skies/Maelstrom/etc.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 16th, 2009, 02:13 PM
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First Lieutenant
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Re: Casting Globals when 5 are up
Quote:
Originally Posted by MaxWilson
That's because when you play against the AI you probably usually have at least 3 of the 5 global slots.
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But it's happened too often to be chance. If all 5 slots are full I have *NEVER* knocked out a random AI spell if one of my own is up. At this point I no longer even try.
Quote:
I frequently see the AIs fight over global slots, sometimes for the same spell, sometimes a rivalry between Eyes of God/Dark Skies/Maelstrom/etc.
-Max
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Yeah, the AI's do take out each other's spells at times.
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January 16th, 2009, 05:22 PM
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Major General
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Join Date: Mar 2007
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Re: Casting Globals when 5 are up
Hmmm. Does it always happen with the same nation? Especially if that nation is at the very top or bottom of the nation list? I'm wracking my brains trying to think of why you could have a different experience than everyone else; although my guess is still that it's just chance.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 16th, 2009, 09:12 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Casting Globals when 5 are up
Quote:
Originally Posted by MaxWilson
Hmmm. Does it always happen with the same nation? Especially if that nation is at the very top or bottom of the nation list? I'm wracking my brains trying to think of why you could have a different experience than everyone else; although my guess is still that it's just chance.
-Max
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It's been long enough since I experimented with it that I don't recall details. I'm in a position I can do some tests, though...
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January 16th, 2009, 09:19 PM
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Lieutenant General
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Re: Casting Globals when 5 are up
Loren, was this under Dom III, or a previous version?
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January 16th, 2009, 11:21 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Casting Globals when 5 are up
Just this last week in an SP game, the AI had filled most global slots with low cost crap globals before I got one up. When I was ready to cast my second global, I grit my teeth as the turn processed, and then smiled when it was cast successfully, without bringing down my other spell.
<3
This was under 3.21~
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January 18th, 2009, 12:50 AM
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First Lieutenant
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Re: Casting Globals when 5 are up
Quote:
Originally Posted by archaeolept
Loren, was this under Dom III, or a previous version?
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3. I never heard of Dominions until 3.
At this point I've taken a dozen shots at his Eyes of God, 20 gems over, no extra caster levels. (+20 gems is not going to take out any of my spells). Unfortunately, I have no way of knowing what power his spell is cast at other than by trying to dispel it. My experience is the AI usually doesn't put extra gems into it's spells, though.
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January 18th, 2009, 12:54 AM
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General
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Re: Casting Globals when 5 are up
Well, not generally, but 20 gems over is pretty weak. Try like 50 gems over. That should do it.
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January 18th, 2009, 06:06 AM
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Corporal
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Re: Casting Globals when 5 are up
AIs frequently create Pretenders with high path, thus their GEs are expected to have extra strength.
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January 18th, 2009, 07:16 PM
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First Lieutenant
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Re: Casting Globals when 5 are up
Quote:
Originally Posted by Lingchih
Well, not generally, but 20 gems over is pretty weak. Try like 50 gems over. That should do it.
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That could endanger the globals I have up--they're all at +50 but a couple of them used all but one caster level to cast.
I guess I could run the game a bit and recast those globals way over so I don't risk taking them out. It's one I've decided is won but there is still a lot going on and the turn generation is long even if I do nothing.
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