.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old August 5th, 2002, 08:05 PM
Lord_Shleepy's Avatar

Lord_Shleepy Lord_Shleepy is offline
Private
 
Join Date: Aug 2002
Location: USA
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Shleepy is on a distinguished road
Default Re: Mine balance suggestion

*snores...grumbles...and lurches to his feet

My good people! We must not let our efforts be hampered by mere minefields! It is our prerogative to expand without bound throughout the known universe...not cower and whimper in fear of a few drifting explosives! We shall endeavour to overcome these obstacles... regardless of the loss of life and prove to our enemies that...that...

*thrusts his index finger dramatically into the air and collapses into a pile of feather pillows
__________________
I mok...therefore I am
Reply With Quote
  #22  
Old August 6th, 2002, 10:43 AM
dreamplace's Avatar

dreamplace dreamplace is offline
Private
 
Join Date: May 2002
Location: Hongkong (moved form Toronto, Canada)
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
dreamplace is on a distinguished road
Default Re: Mine balance suggestion

Quote:
Originally posted by Gozra:
The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me.
In the PBW game "Colorado Gold Rush 1"
I've encountered a minefield with 190 mines in one sector, this was totally cheating! But no one seem to care about that.
__________________
SE4 Code:
L-- $!+ Fr- Sf+ Tcp A- M- RV Pw++ Fq+ Nd++ Rp G Au Mm++
Reply With Quote
  #23  
Old August 7th, 2002, 02:54 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Mine balance suggestion

Quote:
Originally posted by dreamplace:
[QBI've encountered a minefield with 190 mines in one sector, this was totally cheating! But no one seem to care about that.[/QB]
I disagree with calling that cheating. I consider it a rule. The current rule is that if you have less than 100 mines you can initiate a launch.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #24  
Old August 7th, 2002, 11:08 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Mine balance suggestion

Since it's fixed in the next patch, MM must consider it a bug. That's good enough for me...
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #25  
Old August 7th, 2002, 05:48 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Mine balance suggestion

I think the 100 limit is not very realistic... 20000 units max... If I want them in one spot and all mines... that is my empires wishes... My empire spend all those resources doing that... so it is ok...

Just plain silly...limiting the mines to 100...

To BC's with mine sweepers cleans that up... Not very realistic... so mines become useless in a game.... which is just silly....

Yea I am tired today... Paged Last night ... so not much sleep
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #26  
Old August 7th, 2002, 08:01 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Mine balance suggestion

Actually, two allies can each put up 100 mines.
If I was told correctly the invader would need to sweep 200. So you could still face more than 100 mines without cheating.
__________________
So many ugly women, so little beer.
Reply With Quote
  #27  
Old August 7th, 2002, 08:10 PM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Mine balance suggestion

Mine fields should have an upper limit to how many mines can be in them... if you wallpaper space with mines then they'll be detected by incoming ships, and so won't really be a mine field in the common sense of the term (undetected, a surprise, etc)

That said, each sector is a pretty big chunk of realestate and so I think the max # of mines/sector could realistically reach 1,000 or even 10,000. I think MM was more concerned about people barricading themselves in during the early game, and so the later game (with huge minesweepers) suffered.

My solution would be to increase the (modable) limit to 1000 per sector, but then make the mines far more expensive to build to reduce the number manufactured in the early game. Or reduce the number launched per turn (per kT of launcher space) to make it harder to put many hundreds into space in a short period of time.

just my .02$

[ August 07, 2002, 19:14: Message edited by: jimbob ]
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #28  
Old August 7th, 2002, 08:25 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Mine balance suggestion

The whole minefield issue is one that is just impossible to discuss without getting emotional. That is the reason it is so nasty. Both sides have completely rational logical arguments as to how it should be, and the rules while appearing to be on one side of the issue, had a "loophole".

If you believe it to be cheating it's nearly impossible for you to see it any other way. And in your eyes anyone doing it is a cheater.

If you feel that the limit is artificial and gamey then you can't understand why anyone would object to someone using it, and you are suprised when people aren't prepared for it.

These two opinions are irreconcilable. Perception is reality, and whatever your perception is, that what determines the reality for you. This dichotomy is what prompted Malfador to close the loophole, not a decision based on what was or wasn't correct or even what his own original intention was.

The fact was whatever you want to call it, a bug, a feature, a loophole, a technique, a cheat, it's going away. The issue is resolved, and everyone can be happy on both sides.

If you like the 100 mines per sector limit you can now rest assured that it will not be exceeded. You can send your fleet of ships with exactly 100 mines worth of sweepers in it anywhere you want and will run no risk of suprise.

If you don't like the 100 per sector mine limit, you can find others out their like you, and there are many like you, and modify the settings.txt files to allow more mines per sector and more mines per game.

Everybody is happy, and no more need for labels.

Geoschmo

[ August 07, 2002, 19:26: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #29  
Old August 8th, 2002, 11:53 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Mine balance suggestion

You know, I get the impression that Geo is just a liiiiiittle bit tired of the whole "mine bug exploit" arguements....

[ August 08, 2002, 11:00: Message edited by: dumbluck ]
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #30  
Old August 8th, 2002, 12:06 PM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: Mine balance suggestion

possibly a stupid question I know but can you not change the limit on mines per sector in the setting.txt file on SEIVG?

I thought I saw it there Last night..
__________________
Ook ook ook ook OOK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.