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January 9th, 2003, 12:24 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: New Weapon Concepts
Quote:
Originally posted by TerranC:
VGA Planets is one of the grandfathers of 4X gaming. It looks like MOO IMHO.
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Concerning Graphics MOO1 wins easily, but in gameplay VGA planets (And Winplanets) beats Moo1 anyday.
It's a PBEM game, stopped playing it when I found SE4.
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January 9th, 2003, 12:46 AM
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Lieutenant General
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Re: New Weapon Concepts
VGA planets is possibly the longest played, most detailed space 4x game out there. it is actually too detailed for me, which would not be bad, if it had a better UI.
SJ had a cool idea for a new weapon: biochemical missiles and torps. add boarding defense to crew, brige, and boarding parties. make a weapon that targets 'security stations only.' And thats it. there you go. cheer.
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January 9th, 2003, 12:53 AM
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Major General
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Join Date: May 2002
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Re: New Weapon Concepts
Quote:
Originally posted by Puke:
VGA planets is possibly the longest played, most detailed space 4x game out there. it is actually too detailed for me, which would not be bad, if it had a better UI.
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It's not complicated, take research for example, only ten levels in four areas, wich has to be bought on each station you wish to build those components at.
Lesser research, lesser components and far lesser facilities than SE4.
All the add-ons complicated things as you had to remember different "friendly codes" for ex NUK, HYP etc (I guess we were up to well over 100 different codes),
[ January 08, 2003, 22:55: Message edited by: Ruatha ]
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January 9th, 2003, 01:14 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New Weapon Concepts
Quote:
It would have to be
1 1 1 50 40 30 20 10 0 ...
SE IV interprets the first 0 in the series as "out of range".
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Actually, the zeros work fine.
The weapon won't fire at those ranges, but will fire normally if you step back into firing range
An interesting possibility is point defense that has an extreme case of myopia, as Slick put it
If point defense cannons could only fire at range 8, say, then missiles could be more dangerous either by closing range with the enemy to get under their PD cover, or by getting fewer shots at the missiles.
Fighters would be pretty effective too, so perhaps small point-defense-like guns with accuracy bonus, but no opportunity fire (point defense ability) to fend them off.
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January 9th, 2003, 01:15 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: New Weapon Concepts
How about the Pickpocket Scanner from Stars? Lets you steal enemy ships' cargo!
Or a Polymorph Beam - changes the target into a random object of the same general size? (Or maybe into a harmless object like Inner Space's Wildcard Defense)
What about area of effect weapons? Would make fleet formation much more important - do you group your fleets tightly to get a quick kill or do you spread out to avoid heavy bombardment missiles?
How about bombs that reduce a planet's value or population/cargo capacity?
Stars also had a device that reduced the speed of all ships in combat by 1/2 square... that shouldn't be too hard to implement in SE4 or SE5...
In a similar vein, MOO2 had a device that reduced all fleets passing near a system to warp 1... maybe there could be a facility and/or component like that in SE5... Interdictor Cruiser anyone?
How about weapons that instead of disrupting the enemy's reload time, merely make it harder for him to hit for a while? (Or target specific sensors... how about a generic "Targets these component families" ability?)
In the same line of thought as area effect weapons, streaming weapons - weapons that can destroy many ships in a straight line or wedge!
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January 9th, 2003, 02:12 AM
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Shrapnel Fanatic
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New Weapon Concepts
1. Phoenix Device
Destroys the star/planets/warp points within a system. Effectively cutting that system off from the rest of the galaxy. A dooms day device. Prevents WP establishment to the system for a period of 25 turns.
2. Planet Driver
Weapon that irradiates a planet making it uninhabitable for 20 turns.
3. Hell Fire
Weapon that destroys the atmosphere of a planet rendering it a barren moon.
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January 9th, 2003, 02:19 AM
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Brigadier General
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Join Date: Jun 2002
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Re: New Weapon Concepts
Chaos Cannon: Boltweapon that has unknown damage on a cartain range. E.G. The weapon works via a equation taking in account the amount of ships and the distance from them. Sort of like the Myrionic Carbonizer form Ascendancy.
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January 9th, 2003, 04:53 AM
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First Lieutenant
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Location: NY
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Re: New Weapon Concepts
POSSIBLE THINGS
a weapon that causes illusions all over the planet, causein the population to go mad, and start a revolution ANARCHY!(basically a wep that does no damage, but instead, royally pisses off the planet it was used on, causing it to revolt if hit enough times).
A weapon that does damage only at very long range. basically a sniper rifle of sorts.
IMpossible things
Two ships tearing one ship in half by tractor beams applies at opposite ends.
A Repulsor that can fling ships into eachother causing damage.
A shield beam, that is fired at allies to recharge their shields.
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January 9th, 2003, 06:08 AM
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Corporal
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Join Date: Jan 2003
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Re: New Weapon Concepts
Missle Pods. Something similar to what was mentioned in the Honor Harrington mod a few months back, the pod would fire its missles, and then the missle launchers on the pods would destroy themself (one time use). A ship, such as a dreadnaut, could hold lets say 10 pods. Once the ship gets into range of the missle, it would deploy the pods on turn 1, on turn 2 the pods would launch the missle, on turn 3 the missles would actually start moving.
If each pod held 5 missle, it would give an opening salvo 50 missles!! However it would only be one salvo, after those missles have fired the pods would be useless.
And of course those pods would take up alot of mass, so only the bigger ships could mount enouph to make it practicle, and then only with seriouse cutbacks in normal weponry. Imagine a fleet of 10 pod dreadnaughts, they would have a single salvo of 500 missles. Ouch. But of course somthing would have to be made to counteract this, not sure what though.
[ January 09, 2003, 04:12: Message edited by: CaptRR ]
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January 9th, 2003, 06:12 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: New Weapon Concepts
The only weapon i would like to see is Stasis Trap. Make it 30 ROF weapon and whatever, but i WANT that.
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