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  #21  
Old March 4th, 2003, 08:56 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
quote:

Foundations mod was a bit more like that, because you started out
I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions.
PvK, what exactly is Foundations? Is it a pre- SEIV thing or is it a future project resulting from proportions learnings?
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  #22  
Old March 4th, 2003, 09:06 PM

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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
quote:
quote:

Foundations mod was a bit more like that, because you started out
I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions.
PvK, what exactly is Foundations? Is it a pre- SEIV thing or is it a future project resulting from proportions learnings?

~
Hmmmm, maybe Proportions 3.00

[ March 04, 2003, 19:06: Message edited by: JLS ]
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  #23  
Old March 4th, 2003, 09:36 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
quote:
quote:

Foundations mod was a bit more like that, because you started out
I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions.
PvK, what exactly is Foundations? Is it a pre- SEIV thing or is it a future project resulting from proportions learnings?

Its a mod that he wanted to make, but was too ambitious to be done in time, so he made Proportions instead, which is part of what Foundations is supposed to be. I think Foundations was going to be a "complete" mod, as in it would change everything about the game, including the basics of the tech tree and all that stuff.
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  #24  
Old March 4th, 2003, 09:42 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

I surely hope PvK will release it eventually. Even if it is not complete, with so many Proportions enthusiasts around we can make it work
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  #25  
Old March 4th, 2003, 09:43 PM

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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by oleg:
I surely hope PvK will release it eventually. Even if it is not complete, with so many Proportions enthusiasts around we can make it work
AGREED
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  #26  
Old March 4th, 2003, 09:57 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

oleg, blame me, but could you point me to the SoulHunters shipset, please?

Everything else I have found.
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  #27  
Old March 4th, 2003, 10:09 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

It is in the B5 Mod. It should also be available on the PBW files library. I know I uploaded a copy of it a long time ago so I could use it on PBW, though I might have called it Shag'Toth instead of Soul Hunters (as Shag'Toth is their "correct" name ).
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  #28  
Old March 4th, 2003, 10:12 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
oleg, blame me, but could you point me to the SoulHunters shipset, please?

Everything else I have found.
Download from Proportions page:
http://g2.latibulum.com/pvk/proportions/
Just scroll down a little. AI is not the latest,
you can find it in race dowload forum:
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001

fith or sixth post down. Sorry, don't have zip file here on work. If there are problems, ask and I'll send from home.
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  #29  
Old March 4th, 2003, 11:25 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Thanks. PvK's page is bookmarked, but obviously I always look on top of the page

I think my Favorites for the setup could be Shag'Toth/SoulHunters and UkraTal, so I would have a religious and an organic race.

I have created a small test setup and I am going to let it run overnight:

No WPs, Large mid-life quadrant, no events, everything medium, one planet start, 5000K empires (BTW, I have noticed some glitches in the empire setups for: Drushocka, Pequeninos, Piundon and a smaller one (150 pts not set) in UkraTal).

Following AI races are involved in this little pre-test:

-Krill (olegs latest and greatest)
-Cryslonite
-Nostropholos
-SoulHunters/Shag'Toth
-UkraTal (with 150 pts. not set)

Let's see if my watching empire will be crunched up tomorow morning. I could do a snapshot of the races and what they are looking for, before I go to bed tonight.
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  #30  
Old March 4th, 2003, 11:31 PM

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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
I have created a small test setup and I am going to let it run overnight:
Can you tell us more about running this over night?

Is there a program that will run many turns automatically for you, so you can test the AI.

I would be interested in this!
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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