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March 4th, 2003, 08:56 PM
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First Lieutenant
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
quote:
Foundations mod was a bit more like that, because you started out
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I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions. PvK, what exactly is Foundations? Is it a pre- SEIV thing or is it a future project resulting from proportions learnings?
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March 4th, 2003, 09:06 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by PsychoTechFreak:
quote: quote:
Foundations mod was a bit more like that, because you started out
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I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions. PvK, what exactly is Foundations? Is it a pre- SEIV thing or is it a future project resulting from proportions learnings? ~
Hmmmm, maybe Proportions 3.00 
[ March 04, 2003, 19:06: Message edited by: JLS ]
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March 4th, 2003, 09:36 PM
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Shrapnel Fanatic
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by PsychoTechFreak:
quote: quote:
Foundations mod was a bit more like that, because you started out
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I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions. PvK, what exactly is Foundations? Is it a pre- SEIV thing or is it a future project resulting from proportions learnings? Its a mod that he wanted to make, but was too ambitious to be done in time, so he made Proportions instead, which is part of what Foundations is supposed to be. I think Foundations was going to be a "complete" mod, as in it would change everything about the game, including the basics of the tech tree and all that stuff.
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March 4th, 2003, 09:42 PM
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Lieutenant General
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
I surely hope PvK will release it eventually. Even if it is not complete, with so many Proportions enthusiasts around we can make it work 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 4th, 2003, 09:43 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by oleg:
I surely hope PvK will release it eventually. Even if it is not complete, with so many Proportions enthusiasts around we can make it work
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AGREED
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March 4th, 2003, 09:57 PM
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First Lieutenant
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
oleg, blame me, but could you point me to the SoulHunters shipset, please?
Everything else I have found.
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March 4th, 2003, 10:09 PM
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Shrapnel Fanatic
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
It is in the B5 Mod. It should also be available on the PBW files library. I know I uploaded a copy of it a long time ago so I could use it on PBW, though I might have called it Shag'Toth instead of Soul Hunters (as Shag'Toth is their "correct" name  ).
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March 4th, 2003, 10:12 PM
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Lieutenant General
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by PsychoTechFreak:
oleg, blame me, but could you point me to the SoulHunters shipset, please?
Everything else I have found.
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Download from Proportions page:
http://g2.latibulum.com/pvk/proportions/
Just scroll down a little. AI is not the latest,
you can find it in race dowload forum:
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001
fith or sixth post down. Sorry, don't have zip file here on work. If there are problems, ask and I'll send from home.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 4th, 2003, 11:25 PM
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First Lieutenant
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Thanks. PvK's page is bookmarked, but obviously I always look on top of the page
I think my Favorites for the setup could be Shag'Toth/SoulHunters and UkraTal, so I would have a religious and an organic race.
I have created a small test setup and I am going to let it run overnight:
No WPs, Large mid-life quadrant, no events, everything medium, one planet start, 5000K empires (BTW, I have noticed some glitches in the empire setups for: Drushocka, Pequeninos, Piundon and a smaller one (150 pts not set) in UkraTal).
Following AI races are involved in this little pre-test:
-Krill (olegs latest and greatest)
-Cryslonite
-Nostropholos
-SoulHunters/Shag'Toth
-UkraTal (with 150 pts. not set)
Let's see if my watching empire will be crunched up tomorow morning. I could do a snapshot of the races and what they are looking for, before I go to bed tonight.
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March 4th, 2003, 11:31 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by PsychoTechFreak:
I have created a small test setup and I am going to let it run overnight:
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Can you tell us more about running this over night?
Is there a program that will run many turns automatically for you, so you can test the AI.
I would be interested in this!
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