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  #311  
Old October 3rd, 2004, 06:08 PM

Thufir Thufir is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

waiting on msew - hope this is not another stale!
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  #312  
Old October 4th, 2004, 04:49 PM

Aku Aku is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

turn 57 is up
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  #313  
Old October 5th, 2004, 08:35 PM

Aku Aku is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

turn 58 is up
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  #314  
Old October 6th, 2004, 03:26 PM

Aku Aku is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

anyone else having problems joining into the game? the game stops responding when you try to log into it
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  #315  
Old October 6th, 2004, 03:36 PM

Thufir Thufir is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

Quote:
Aku said:
anyone else having problems joining into the game? the game stops responding when you try to log into it
I had the same problem, so I just restarted the game, and that seems to have straightened things out.
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  #316  
Old October 6th, 2004, 04:01 PM

Aku Aku is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

I can get in now but it seems we have to use the old trick of opening it once then opening it a second time while the first one is crashing then it lets you in.

Just Boron left.
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  #317  
Old October 7th, 2004, 06:48 PM

Aku Aku is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

turn 60 is up!
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  #318  
Old October 8th, 2004, 04:13 PM

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Default Re: MP Game - Pandemonium (noob/int game) - running

turn 61 is up
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  #319  
Old October 8th, 2004, 04:57 PM

Thufir Thufir is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

Lepakko, looks like you staled - are you still out there?

I understand there's not much left for you to do here, but could you at least set yourself to AI, if you're not interested in playing this out?

Thanks,

Thufir
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  #320  
Old October 8th, 2004, 10:16 PM

Thufir Thufir is offline
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Default Re: MP Game - Pandemonium (noob/int game) - running

If no one objects, I will set Lepakko to AI if we're waiting on just him again this turn. That's a bit agressive in that I'm not waiting for the usual 2 stale turns before setting AI, but all Lepakko has is one province thats under siege, w/ about 8 units in it, and he can't recruit, so there's really nothing left to be done there.

Lepakko, if you're reading this, you've put up a good fight - you certainly had me on the run in the early going. Hope to meet you in another game!
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