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December 29th, 2008, 06:13 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
nope dutch, been that all my life.. italy is for holidays
Good luck on the work... if you get totally stuck... mail all you got back to me and I'll see where to go..
PS.. IF you have finished all stuff in the program and then start working on things with a text editor and typing and you see an error somewhere.. you CANNOT just open it in the editor again.. well you can but if you save you'll loose everything you've edited manually.. so I'd just try to do it perfect first time or save what you typed to a separate file so you can copy it in later again.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 29th, 2008, 06:22 PM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Good idea, I will keep that in mind.
I am really busy doing several things at once right now so I have not done too much yet with the map. I will probably finish with it before tomorrow though.
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December 29th, 2008, 07:15 PM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
I think all the neighbors are set, I'm beginning on setting province terrains. Do you want me to mark all space provinces as small provinces? Also, what do you think about setting all of the secondary planets (i.e. no-start planets) as high magic site frequency? Just as a little added incentive to fight over them.
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December 29th, 2008, 09:06 PM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Hmm, coming up with names for space is hard. I think I'm going to use some more of yours.
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December 30th, 2008, 02:10 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Sent you an email, I ran out of ideas for space province names so I started throwing in sci fi references. Anyway take a look and get back to me when you have the chance.
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December 30th, 2008, 02:39 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
hmmm will take some time.. we are preparing to go to the hospital.. the kid is going to come out today
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 30th, 2008, 02:41 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Congratulations! Take your time, enjoy your newfound fatherhood.
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December 30th, 2008, 09:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Quote:
Originally Posted by rdonj
Hmm, coming up with names for space is hard. I think I'm going to use some more of yours.
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Longago, Ingalaxi, Farowei, Nuhoup, Periodophor, Rebel Space-base, Galactic Emirate, Sto-lenplan, Stardeath, Atrap... I better stop now.
Sector Alpha, Sector 17-Omega etc etc (Sectors are traditional)
Constellations, horoscopes etc could also be used. Sagittarian Hole, Aquarius Clouds etc.
Or you could name some of them after nearby planets in some fashion. "Betelgeuse 17-My" or whatever.
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December 30th, 2008, 11:40 AM
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Captain
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Join Date: Feb 2005
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Here is a heavily armored Gunslinger sprite you asked for.
I'll probably add it to the regular "Commonwealth" as a hero so it doesnt destroy the balance.
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December 30th, 2008, 01:22 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12
Hmm, I might rename some of the spaces with numbers to say sector first, that would have been a good idea. Horoscopes also, I did a few constellations but somehow horscopes never came to mind.
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